Showing posts with label 84. Show all posts
Showing posts with label 84. Show all posts

Saturday, April 26, 2014

Quick Weekend Update April 26

I just wanted to post a quick one to bring attention to the new stuff on the blog.

1. The LINE Friend ID sharing post is a permanent new addition. You can always access it by clicking on the link bar at the top (mobile blog readers unfortunately can't see the link bar, though). Don't be shy, post your info for sharing and helping other players!

2. I updated my New Stage 84 post with a normal ranger team strategy for anyone who may want some insight there.

3. I updated my thoughts on teams and strategies for the Altar of Flame area. I've cleared the zone finally. When I have some intelligent ideas for Castle in the Sky, I'll write some new posts.

Finally, I will of course keep updating the posts with full list of rangers, obtainable rangers from new stages, and new area Treasures as I progress through them.

Thanks to everyone who has been reading and following through my adventures in LINE Rangers. I appreciate the replies and feedback!

Good luck and have fun!

Friday, April 18, 2014

The New Stage 84 And Other Oddities

The first big thing I wanted to mention today was that Stage 84 is no longer a "tricks and hax" clear only design, just a bit difficult to clear. It is still challenging but not at all the level of impossible that it once was.

[Updated Post on April 26, 2014 with normal ranger team]

Revisions to Stage 84

For one thing, Akira (the big boss with the snowboard and white hoodie) only appears once in the entire stage no matter how you play your strategy. And more importantly, Akira's attack and health has been dramatically decreased. The purple "fart" attack no longer one-shots your rangers. Your rangers can actually attack Akira and you can visibly see that the boss health bar is going down. You do still get multiple Ryoko (the walrus boss), as well as the smaller enemies including the white multi-eye guy, the penguins, the spray paint guy with the red jacket, poop flies, and snowballs. But at least everything is reasonably defeatable.

In fact, where once this stage was impossibly favoring splash rangers, I would suggest that you go heavy on your most powerful single target rangers. If you have a ranged splash attacker (Opera James, Clara, Sorcerer Cony), bring one to help with the times where there are multiple enemies out. By and large, the fastest way to kill Akira and Ryoko will be someone like max level Sindy, Ellin, or even Boss. They attack from far range and they hit really hard.

For front line, you can use anyone you feel comfortable with tanking and someone who can do decent damage. Thunder, Frog, General and Underwear (maxed lv 50) Brown are good. Macho, Masked, Fighter Moon are also fine choices. Xan, Styne, even Bob are effective, too. Use Sol, Cobe and Jessica with caution if they are your only splash damage. There are times where a lot of small enemies pop out and they may be helpful to help get rid of them, but they will surely die when multiple white enemies are spitting on the front line. There is not a lot of one-shot-death type of damage here, so I personally don't feel the need to bring any lowbies.

Take #1: My Preferred Team

You'll start the stage with some small enemies like always. There is a lot of time before Akira pops out. I was able to get minerals upgraded to 6 without too much trouble. New 84's boss is not all that tough compared to before. Just make sure you keep it far enough away from your ranged group. If you start fighting him too close or if he inches towards you too much, Tornado him back. He won't live very long.

Akira died and I was able to get to max mineral before even reaching halfway point.
Ryoko pops out sometime later down the road. This is the first Ryoko. He's slow and alone so it is not hard to deal with until his backup arrives.
Later on, his eyeball friend comes to join the party but Ryoko is almost dead anyway. Missiles can hit all of them together.
With the big guys out of the way, the tower is ripe for taking. But the last wave is coming out now. 
Having splash rangers still does help because you can cleave the tower while killing the other bosses, but it is not required. This is the second Ryoko. This is a bit more difficult because he is accompanied with several eyeball friends. Keep pushing with melee and tank rangers and they should not get closer. Thomas, Ice Shot and Meteor will also help.
This is probably the point at which having one splash ranger will help you quickly kill the white multi-eye guys. Clara will do nicely here. 

After second Ryoko dies, I break down their front door.
The screenshots are all from my first try of Stage 84 after they changed it. I went in prepared with all items and Friend and ready to be trampled, but it was all quite manageable. I ended up not using any items or help at all and just pushed through it quite traditionally. I'm shocked at how plain the new version is, but at the same time, I think I've been scarred by the difficulty and precision required of the original version so I was playing at the top of my game. The stage isn't what I consider "easy" but it is surely not impossible with normal team compositions now.

Take #2: Normal Ranger Team

The Dream Team
This go-through is for those players who have access to only rangers that are obtainable from stages. This was still quite doable, but the one thing I noticed is that Styne's speed is a major con for this fight. It's a very long pathway and Styne moves so slowly that reinforcements arrive sometimes too late, and it gets dangerous for the rangers in the back of your group (Ellin, Sindy, Clara). Fighter Moon at level 60 is pretty meaty, but he's really not a health tank. Styne at level 60 (mine was 40) might be able to hold on better because of more HP, but to be safe, I still advocate that if you use him, put him as your highest priority for deployment to ensure that the front line is safely guarded from the bosses. 

I ended up using a Friend, Meteor, Ice Shot, and Tornado for this. 
Start by upgrading your minerals as high as you can safely manage before the first enemy gets 3/4 of the way to you. Then start deploying Styne, Fighter Moon, and your Friend. Shortly after, Akira, the snowboarding boss, will approach. You'll want to keep Styne and Fighter Moon coming out every chance you get while also deploying Sindy and Clara. Ellin was my lowest priority.
If the boss kills all your Moon & Styne at any point, use Ice Shot to freeze him to buy some time.  And if you still run into danger, buy yourself more time by hitting Tornado. Do not allow him to actually fart on your damage-dealing rangers! Hit your items before it happens.
When I got to the walrus boss + white multi-eye boss, I hit Meteor. It should help bring them down a bit and get rid of the smaller enemies while you deploy  more Claras, Sindys and Ellins. 

Remember to keep your Moon and Styne deployed all the time. When you hit Hurry Up, more white multi-eye guys will come out and some penguins! Keep the pressure on the foot of the enemy tower and Clara will soon finish off the tower with her splash damage.

Victory!
I have mixed feelings about the revised Stage 86. On one hand, I'm upset that the game developers took so long to "fix" such a frustrating stage, but on the other I am glad they did something. I just wish that they didn't change it so that it was so straightforward, a little bit too straightforward!

Enemy Tower Health Change

The last thing that I wanted to point out since the new zone release is the oddities of the enemy towers. It looks like a bug but I don't know what it implies.

The enemy towers of Temple of Ice and most of Ancient Museum had 500000 to 680000 HP originally. After Altar of Flame and Castle in the Sky released, all of the towers now have 999999 HP displayed on the health bar. However, when you start to hit the tower, it tells a different story.
Stage 73

Stage 76
Notice that the health bars on the enemy towers are not at full but it still says 999999/999999. For Stage 76, it appears that the tower has about 2 million HP or more because it is at half health and still has 999999 HP. Have they significantly increased enemy tower health to combat the splash damage strategies that players have been using to clear difficult stages? Are the developers unable to display numbers past the 999999 cap? Or is this all just a bug?

Same applies for player's tower. The HP is still increasing with upgrades, it's just just not displaying any HP beyond 999999. It's hard to see because our towers don't have as much hp as enemy towers, but it's definitely behaving the same way.

Wednesday, April 16, 2014

Totally New Kind of Hax Strategy - Stage 84

[Update: Probably got patched? Still a pretty funny video.]

This is so funny, clever and interesting that I had to share it. Someone has discovered a way where any Ranger team can clear stage 84. It's completely bonkers. However, *I don't know if the latest version of the game (presumably for the new areas releasing today) will patch this*. As of 11pm local Japan time, someone confirmed it still works. 

It's essentially a bug. The exploit is that you use your friend's Rangers to beat up Akira (big snowboarding boss) after the stage has declared that you lost. The boss no longer attacks but for some reason the Friends still fire on the enemy in the "dimmed screen" after you lose. Weird!

The YouTube poster calls it the "shadow Rangers bug". You will need:
  1. Turn your device and game sound up to listen to the sound of the attacks. Your friend's Rangers will take over an hour to kill Akira, any other enemies present as well as the enemy tower.
  2. Three rubies to continue the game after the "shadow Rangers" have done their job so that you may claim your stage clear victory.
  3. Friends, obviously! Pick someone strong!
  4. Your device charger. It will take over an hour according to the poster of this bug as well as some others who tested it out. You'll need sound on and screen on and pay attention for over an hour, so don't let your phone or tablet die in the middle!

[Edited: Some players have reported it takes a less than ten minutes. Some take over an hour. The important thing is to listen for when the Akira dies and when the enemy tower blows up before using your rubies to continue] 

According to poster, you need to let Akira blow up your Rangers, and as he kills your tower, you drop your friend's Rangers. In his last hit, launch your missile. Then after the lose screen comes up, listen for the sound of your Friends attacking Akira. You should also be able to see his HP bar decreasing slowly. You will also hear the moment he dies,  the sound of the enemy tower being beat up, and the moment the tower dies. That's when you know it's time to use your 3 rubies to continue. Don't worry, the tornado is built-in to the continue, you don't need to bring one with you. 

Check out their video and see for yourself if it is worth doing. It is very keen of him to notice that this is possible. Very sneaky!

Shadow Rangers - Stage 84 - http://youtu.be/pVvr5GyowH8

Saturday, April 12, 2014

Stage 84 - Strategies and Thoughts

[Update: April 18, 2014] This stage has been revised and the strategy below is not necessarily out of date, but it is no longer the preferred way to clear this stage. Please see this new post about Stage 84.] 

Stage 84 is the current end-game stage of Line Rangers as of April 12, 2014. I finally beat it today despite what little hope I had when I first advanced to it. I'll discuss the only known method of winning this stage today, how I personally did it with my team, and why certain team compositions work and why I speculate some do not. Keep in mind this post, like most of my others, are based on my own opinion after reading and researching what others have tried on the internet as well as personal experience. Your mileage may vary. Hopefully there's something here that's helpful, but if not, no angry messages please.

The Enemy

I'll start with what we know about the stage. 84 has some "trash" enemies (the ones you have to kill on the way to the big bosses). Pretty much the guy in the red jacket, Adi, is the annoying jerk who is between you and the enemy tower. After about 8 to 10 seconds have passed, Akira and Ryoko will pop. If you remain at the enemy tower for a few seconds more, a second Akira will pop along with some other enemies. From previous stages you already know Ryoko has a ton of HP but he moves and attacks slowly so he's not a huge threat. Akira moves extremely fast and he does a (suspiciously flatulent looking) splash attack that hits everyone in the front line for a ton of damage. 2-3 hits will kill everything in melee range. He also has the most HP of any enemy we have ever seen in the game so far.

Goal

The strategy that is currently prominent (because it is the only known method at the moment) is gaming the tower defense mechanic by using splash rangers. As long as the enemy that your splash ranger is attacking is right outside the enemy tower, the tower will also take damage. This means that the strategic goal is to fight all the enemies at the foot of the enemy tower and use as many splash rangers as possible to cleave the tower down before the enemies kill you. The goal is to kill the tower without killing the bosses.

My Team

Having Sorcerer Cony makes this stage a great deal easier so many people including myself have tried their hand at the 3-5 star Premiums GACHA. I do not currently have Sorcerer Cony and you do not need her in order to win this stage. I'll repeat it for emphasis: You do not need Sorcerer Cony to clear Stage 84. You do need splash damage rangers but Cony isn't the be-all and end-all of this stage. Plenty of people have beaten it with other splash rangers, most notably Clara, who is currently being practically given away with the Friendship Points Event.

On my team, I used:
  • Level 52 Fighter Moon (4 star)
  • Level 54 Clara (4 star)
  • Level 50 Charismatic Jessica (5 star)
  • Level 50 Hero Jessica (3 star)
  • Level 40 Warrior Jessica (4 star)
Also important to note, I made sure to have Meteor, Ice Shot and Tornado available.

Unless your rangers are godly, it helps if you have a friend or sidekick along for the ride. Bonus if you choose someone who is confirmed to have a splash damage ranger on their team. Sorcerer Cony would be helpful, but honestly, so would any Jessica, Clara and Cobe. Don't skimp on this. Having a friend/sidekick by your side this fight can make or break you. Even if they don't have any splash damage, they can help you quickly kill the trash which will get you to the tower faster.

Small note but worth mentioning that all my Treasures are at 100%.

The Method

This whole fight is over in about 30 seconds, win or lose. I spent no money on mineral upgrades. You won't have time or minerals to waste on that. Everything is going into ranger deployment.

  1. Deploy 1 Fighter Moon, Charismatic Jessica and Hero Jessica. Only 1 Fighter Moon is used this whole stage. His purpose is to prevent the trash enemies from killing my Jessicas.
  2. When they walk about 1/3 of the way down the road, I deploy my Friend's help. I deploy Warrior Jessica and Clara as soon as I have enough minerals. 
  3. As soon as the first enemy comes face-to-face with my rangers, I release the meteor on them. Deploy Hero Jessica and Clara as soon as minerals and cooldowns allow. 
  4. In a couple seconds, Akira pops out and snowboards over. Right before he gets to my rangers, I hit tornado. 
  5. As soon as everything is pushed back to the enemy tower, throw down Ice Shot. Deploy any and all splash rangers with minerals remaining. Hope that the tower has collapsed before Akira defrosts and kills all my cats.
Timing is crucial for this to work. Youtube has some fantastic examples of how people nailed the deployment and item usage. 

I finally won! Friend gave me 1 Cony and 1 Clara, I didn't see what the 3rd ranger was. Notice I pretty much did no damage on the bosses. You're not meant to!

Things That Can Go (And Have Gone) Wrong

  • Sometimes I'd start the stage and forget that I'm not supposed to upgrade minerals. If I spend any money on minerals, I lose one ranger which is almost sure to mean I won't kill the smaller enemies in time to push further down the pathway.
  • Deploying rangers in the wrong order (Moon, then Charismatic, then Hero, then Clara, then Warrior) at the start can really mess things up too. It is really important who Aki (the enemy) takes head on as that unit is most likely to lose HP or die.  You don't want that unit to be a very valuable/expensive splash ranger.
  • Deploying Friend too late caused the trash to die slower, which meant the entire team was stuck in the middle of the path, never making it to the foot of the tower in time to deal enough damage before Akira defrosted.
  • Throwing meteor too late also causes the trash to die slower. Akira always pops out at the same time so if your team is still stuck trying to kill the trash, they won't be further along. (The trash being alive isn't so much the problem since they all get blown back to the end anyway. The point is if they're still alive, your team is still very far away from the enemy tower. The faster the trash is gone, the earlier your team can progress to the tower. The earlier you get to the tower, the more time you have while Akira is frozen to cleave the tower.)
  • Using tornado to blow Akira back but using ice shot about a second too early. Try not to use tornado and then immediately hit ice shot. It takes 1-2 seconds for them to reach the end of the path, and you have a split second before the enemies start walking. Hitting ice shot at the last possible second buys you more time to run to the tower.
  • Using tornado, then using ice shot a second too late causes you to be unable to splash damage at the tower at all because Akira has moved forward an inch. After the ice wears off I sadly watched my rangers die as the tower remained at full health.

Other Teams

I have read and confirmed these teams have cleared (unfortunately do not have the the Ranger levels) :
Clara, Cobe, Charismatic Jessica, Warrior Jessica, lowbie
Opera James, Warrior Jessica, Clara, Cobe, Jessica
Clara, Opera James, Charismatic Jessica, Thunder Brown, lowbie
Clara, Cobe, Vlad (!), Honey, lowbie
Fighter Moon, Sorcerer Cony, Cobe, Honey, lowbie
Sorcerer Cony, Opera James, Cobe, Honey, lowbie
Cobe, Opera James, Sorcerer Cony, Warrior Jessica, Macho Moon

So all of these teams have one thing in common and that is they have 3 or more splash rangers to do the job. You will have to experiment with the rangers you have available to see what works for you. Questions I asked myself when I kept losing: Are the trash enemies holding me up or are they alive too long? Are my rangers making it to the enemy tower in time? Are they walking too slow? Am I timing my items to maximize my time at the tower? Am I deploying my rangers in the correct order to push forward most efficiently? 

The stage goes by so fast that it is hard to capture everything you're doing but it's important to know what the plan is and how your execution is deviating from the plan, and why. Most of my issues came from ranger deployment order (some walk faster, some walk slower, some have more HP than others) and timing my items and friends (getting meteor to do the most damage to the most enemies on the field will save your team a lot of time getting to the tower). You'll have to figure out what works and what doesn't for you. 

For instance, in my team, I found that I absolutely have to deploy Moon first, then Charismatic Jessica before Hero Jessica. My cats were getting slaughtered by the small enemies because they run fast. Hero Jessica walks faster than Charismatic Jessica, and she also has the least HP so my Hero Jessicas were not making it to the end because she'd die. Deploying Moon first gives him a head start so he can tank the enemies while the cats kill them. Similarly, I could not use Opera James in my team because he walks much too slowly in my ranger lineup. I couldn't squeeze him into the first bunch of rangers to be deployed because of mineral cost, and if I deploy him later he wasn't useful because he never got to the enemy in time. That said, many other people have figured out combinations where they worked Opera James in and he was really helpful taking down the enemy tower. It's really up to your specific team and how you play them.

Sorcerer Cony is really desirable this fight because she runs at a decent speed, deals the most damage of all the splash rangers, she reloads her attack very quickly and she attacks from a far distance. While the other rangers are taking hits for her, she's in the back bombing the enemies away. When Akira defrosts, he's busy killing the front line, which allows her to continue attacking the tower for several seconds -- seconds count for a lot in a 30 second fight! Clara can attack an extra few seconds after Akira defrosts also, but note that Clara's attack speed is "Very Slow" vs. Cony's "Fast". Sorcerer Cony also deals higher damage, level for level, than Clara. 

Not able to get her on my team, however, I was very lucky to have all 3 Jessicas available. Somehow I got tons of Hero Jessicas and they were a huge eyesore for a long time until I decided to use her for 84. Because of the 80% stat increase from combining, a maxed out level 50 Hero Jessica (3 stars) does very respectable damage compared to a level 50 Charismatic Jessica (5586 vs 8140) at a fraction of the mineral cost (260 vs 320). By the way, level 40 Hero Jessica narrowly beats out level 40 Warrior Jessica in damage and is cheaper than Warrior Jessica! Don't throw out your 3 stars just because they're 3 stars. The 80% bonus is significant when at max level.

So that's all I've got for Stage 84. Sorry, no game breaking tips and tricks this time around. This stage is extremely frustrating, not only because of its sheer difficulty, but also because of how it corners you into having a splash-heavy team. I think if the game developers didn't think it was a bad idea when they made this end-game stage, they should know by now that it's frustrated and angered many players. I sinecerely hope they don't design anymore stages like this. The game should be challenging and force you into thinking of interesting ways to apply your ranger team, but it shouldn't penalize you for not paying to get special rangers. I understand it's a for-profit operation, but when it affects the fundamental playability of the stage, it's bad game design in my opinion. Here's hoping Stage 85+ is coming soon and will be a breath of fresh air.

Also - *spoiler alert*

Sally is in another castle.

Good luck, everyone!