Showing posts with label Friend. Show all posts
Showing posts with label Friend. Show all posts

Tuesday, February 10, 2015

LINE Rangers Friend ID REMOVAL Post

Hello! If you reached this page, you either want to post a LINE ID or you want your LINE ID removed from this page. Sorry, but I am no longer allowing posts of new LINE IDs for sharing. This post is for the sole purpose of those who have already posted their ID on the Friend ID page and wish to REMOVE it.

Please leave me a comment below with your LINE ID that you wish to have removed. It will not be posted for the public to see, but I will receive a message of your request. Thank you for your cooperation!

Thursday, June 19, 2014

New Battle Modes Available

After an extra hour of extended maintenance to prepare for the new battle modes, we are finally able to play the game. Unfortunately, the Versus Battle mode is currently plagued by network and ranking server connection errors. Practically every time you try to get to a new screen, or if you finish a game and try to get back to the battle screen with ranking info, the unable to connect error rears its ugly head at us.

Nevertheless, I persisted along with many, many other players to try to get a head start on the global ranking. Many of my questions were answered!

The Versus Modes

Ranking:
Everybody wins
  • All players who participate in the ranked Team Battle mode will receive a ranking. Your points/score determines your global ranking. [Note: battling your friends will not help you in the global ladder.]
  • Players begin at a score of 1000.
  • If you win the battle, you will gain points and your rank will rise.
  • If you lose the battle, you will lose points and your rank will fall. 
  • The amount you gain/lose depends on the ranking of the opponent you battle (pretty sure), and in small part your winning streak.
  • The global ranks are reset on a weekly basis (on Monday 6am JST) 
  • The rewards are really worth it to play this battle mode. Top ranked first place, second place and third place receive a whopping 1000 rubies as a prize. Lower rankings aren't bad either. 
  • You will also gain experience (for your rangers, not for the player) and coins when you win battles. 
  • Note that battles against friends on your friend list will not affect your score and therefore has no impact on your global ranking.
  • The bottom of the Team Battle screen will tell you how long until the global ranking will be reset and winners will be determined. 
Team Battle Mode 
  • Your "real player" opponent's rangers appear to be AI (artificial intelligence) controlled. There is NOT an actual person playing and controlling the opponent deployments in real time at all. (Boo...)
  • Team Battle requires "Special Feathers" which are the rainbow colored feathers. You regenerate 1 special feather every 30 minutes. You can purchase additional feathers with rubies. As with the regular feathers, you also get a new set of 5 each time you gain a player level.
  • Somewhat fortunately or unfortunately depending on which point of view you take, you are free to take whichever rangers you please into combat. I'm pretty sure that your opponent's team is based on who that player has chosen in their team at that moment in time, too. 
  • The length of the battle path is determined at random.
  • Pretty sure that whatever treasure your opponent possesses will be applied to their rangers in battle.
  • Whatever upgrades (mineral, max limit, tower health and missile strength) you have will apply in battle mode. 
  • You may use items and friends/sidekicks in battle mode. 
  • It is possible to hit Hurry Up mode which will just cause the lightning bolts to happen. I believe it also causes all units to become half health to speed up the fight. I don't think it makes the opponent deploy like crazy the way single player mode does, though. 
  • So far, I don't believe you can trigger Thomas in this mode. I also don't think you can trigger Gold Brown.
  • There is no clear bonus roll when you win a team battle. 
  • When you win more than once in a row, the game will tell you what your winning streak is. A low streak gives you no bonus points, a high streak (10 or more) gives you a 2 point bonus. But most of the points depend on whether you were matched against a player who was close to your rank.
  • You may only battle each Friend once per day. But you can farm up as many Friendship Points as you have Friends. 
Battle with Friends Mode
  • You can access Battle with Friends mode by clicking on Friends in the main screen, then click on the Friend's picture, then click on the Battle with Friend button. 
  • Your Friend also appears to be controlled by AI, so it's not your friend actually playing on the other end (Boo.)
  • The length of the battle path is determined at random.
  • Whatever upgrades (mineral, max limit, tower health and missile strength) you have will apply in battle mode. 
  • You may use items and friends/sidekicks in battle mode. 
  • You win 50 Friendship Points and personal bragging rights when you defeat a Friend in this battle mode. 
  • There is no clear bonus roll when you win a team battle. Battle with Friends is considered a practice for Team Battle. 
  • You don't need any feathers to battle your friends.
  • If your friends choose to battle you and fail to be victorious, congratulations! You will receive 50 friendship points in the mail for doing nothing other than being absolutely boss mode. Too bad it doesn't tell you in the mail whose pride you hurt today :) 
My Current Impressions
First of all, from the ranking rewards, it would appear that everyone will get 20 rubies for the weekly global ranking system so it would be worth it to buy some rubies because you'll get 20 at the end of the week anyway. It doesn't hurt to participate! You mostly battle people close to your rank score, so you won't immediately be pitted against people who have insanely good rangers; but that said, ranking is no indication of how good that person is because "they" are not playing live on the other end, it's still AI. 

It would appear that in these new battle modes, long range units are incredibly powerful (Ola Brown, Dancer King Boss in particular). Once you get some meaty rangers to tank your front line, you need some nice long range units to stand at a distance and bomb away at the enemy. The opponent AI may decide to use items on you, so you should be prepared to respond. The one that is particularly dangerous in my opinion is enemy Ice Shot. Pretty much if they use Ice Shot, I respond with Invincibility almost immediately so that it negates whatever damage they will try to do while my units are doing nothing. You can deploy while frozen but your units will just sit at the foot of your tower until the Ice Shot wears out. 

Additionally, I would strongly suggest you go ahead and start upgrading your tower health if you have previously been neglecting this upgrade category. Since they took away Tower Repair, your tower is as healthy as it will ever be and there are no take-backs once you enter combat. 

While it's kind of disappointing that it's all AI controlled opponents, it's still kind of addictive because of what's at stake (glory, ranking & rubies). Mostly the fun of these battle modes is in checking out what you can do to respond to various team compositions and enemy formations. I haven't gotten bored with it yet. Try it out! It's pretty fun (when the server behaves). 

Endless Mode
  • To get to Endless Mode, you hit the Start button the way you usually do on the main screen. Then instead of selecting a stage, click on the swirly portal on the map where it says "COMING SOON". 
  • To play an Endless Mode stage, you must spend a "Special Feather" which is the new rainbow colored feather. It regenerates once every 30 minutes. You can also buy feathers with rubies. As with the regular feathers, you also get a new set of 5 each time you gain a player level.
  • In Endless Mode only, it appears that non-speed type rangers incur a 50% longer cooldown "tax". Dancer King Boss who is normally (unmastered) on a 7-second cooldown is now just over 10 seconds in Endless. Ola Brown who is normally (unmastered) on a 8-second cooldown is on a 12 second cooldown in Endless. My Lia is mastered, and her mastered cooldown is 2 seconds, but in Endless Mode her cooldown is 3 seconds. My mastered Xan's cooldown is 4 seconds but in Endless Mode his cooldown is 6 seconds. I believe that the cooldown of speed rangers remains untaxed, but it's pretty hard to tell since the CD is so low for speed rangers anyway. It's noticeably longer for the others. In my recordings, my mastered Hip-Hop Brown is roughly on a 1-2 second cooldown which seems normal for master level. This is a very important consideration for Endless Mode team selection. 
  • Unfortunately, I haven't played much yet. It has a similar ranking system, though not a global ladder, with rewards like experience and coins, based on how long you last in battle. It's not a bad way to level your rangers if you have no interest in using special feathers for Team Battle.

New Stuff

The update gave us a lot of nice enhancements that we've been asking for as well as other shiny new things. They've greatly improved on some "quality of life" type of features. 
  • When you log in every day consecutively, you will stack up and gain rewards for your good attendance. This is a weekly event and replaces our old "daily login bonus." You will be rewarded once you get your "clear" stamp for that day.
  • Experience Booster item will grant you 50% more experience for some time duration (3 hours or all day, d pending on which you buy.) I expect most people will be using 500 Friendship Points to buy the 3 hour one. I don't know yet whether it stacks with Double Experience Day, but I would expect so. Once you buy it, you'll see the timer ticking away in the main screen.
  • Player max level has increased to 99 from 80.
  • Little banners now tell you when something "new" has been added to your game or if there's an event happening to make sure you don't miss anything.
  • The Friend home screen is accessed by hitting the Friends button on the main screen, then clicking on your Friend's picture. It'll show you what rangers they have and what level they are as well as their Collection progress and Treasure progress. 
  • If you click on your Friend's portrait in the stage selection map, you can access a list of your friends currently stuck on that stage, send them help and click to go to their friend home page.
  • They finally fixed the display of tower health to be the actual tower health rather than maximum of 999999. Unfortunately, they have also taken away the indication of exact health on the enemy tower (likely because we were exploiting it to find out info they didn't want us to know... lol. Boo). 
  • When your ranger has reached its absolute max level, it'll say that the ranger is "Master". It's not just a vanity title: Master rangers' cooldown is half of an unmastered ranger. This is a newly added bonus of reaching max level, and naturally more incentive for players to want to play more Gacha. 
  • Friendship Point capacity has been raised from 990 max to 2000 max. 
  • Ranger storage capacity has been increased from 100 rangers to 150 rangers. 
  • The new "Invincibility Item" gives your tower and all of your rangers temporary invincibility (approximately 8 seconds by my count). 
  • Auto Mode should make your life a lot easier grinding levels. Once you enter battle in a stage, you can hit the Auto button (located under the Pause button) and the AI will take over your deployment. You can still take over if you wish, or turn off Auto if you want to play yourself again. You must switch Auto mode on for every stage you enter, though. I'm not sure what the AI does to determine which ranger to deploy, but I guess it'll take some time to try and figure that part out.
  • Under Settings, there's a new "Coupon" button but not sure what it is for yet. Maybe some localized promotional things will be placed here in the future.
  • When you click on a team member on the main screen you'll be presented with its profile and the option to go to the level up screen. 
  • There's a Skip button on the Gacha now. Yes, my prayers have been answered! Now we don't have to waste so much time spinning that dumb ball!
  • We no longer get 10 friendship points if someone selects you as a friend so people with symbols prefixing their names can more or less drop that style. The mailbox now allows you to kindly reciprocate sending "help" troops to up to 50 people. 
Anyway that's it for now, I'm going back to furiously try to climb the global ladder. Competition is fierce so far. Leave some comments if you have something cool/neat/interesting to add. I'm going to say this right now because I know some of you out there are burning up about it: If you are commenting only to complain about how unfair the Team Battle mode is without any sort of constructive criticism, I will delete it. 

That said, I do hope that the new updates to the game has offered everyone something to do while we wait for more new areas. 

Thursday, June 12, 2014

Upcoming Major Update 1

As predicted, Line Rangers really will be getting a major overhaul by way of additional game modes. These updates will be live on June 19.



In the splash screen it seems to be saying that the team battle mode is the player vs. player mode that was mentioned, but in the notice, it treats Team Battle and Friend Battle differently. Perhaps we will get to pick random people as well as battle our friends (in case some of us out there don't have any friends to play Rangers with!) So I think there is probably a random vs. random and a friend vs. friend mode.

Endless mode is pretty straight forward and I think it will add to giving people something to do while there are no new zones out. I think it'll be something like 1-3 stages for each zone where you battle with that area's set of enemies in a preconfigured formation. It should be interesting and challenging in its own way. What I think will be a nice twist is that Endless Mode will likely diminish the importance of splash rangers. Endless mode by definition does not have an end point, therefore splashing down a tower is a utility that we will not need. And when dealing with a continuous stream of enemies sometimes it is better to focus down on one enemy and get rid of it with a single target nuking ranger (such as Alice, Dumpy, Dwight, etc.) Splash rangers will still be very useful, of course, but maybe just less so.

And finally, items are changing! Following in suit of many other of Line Games, Rangers will soon get the option of an experience booster item. I really hope that it can be bought with a lot of coins and not a lot of rubies because I fail to see why anyone would sacrifice rubies for more experience. It will give the coin currency (especially those out there with millions sitting idle) some more purpose.

The tower repair item will be changed from a healing + temporary invincibility item to just a temporary invincibility item. I guess we better alter our strategies if our tower remains at the health that it was prior to item usage. This brings to light something important though: now you should probably start upgrading that tower health category that we've all been ignoring. Previously, tower repair really did make having loads of tower health unnecessary. You could practically get twice the tower health with this item. After the update, your tower is as healthy as it ever will be and you will just have to protect it fervently the first time.
[Edit: Although now that I think of it, what good will temporary invincibility do if the enemy is already at your front door? As soon as invincibility ends, they are still there killing the 1-2 rangers you can deploy at a time. You would pretty much have to pair invincibility with tornado to give yourself any hope of continuing combat, right? Unless it is invincibility for your rangers...? The verbiage of the notice leaves much to be desired.]

I don't know what "Friend's Home" feature is but if I had to guess, it might be something that gives us a peek into which rangers our Friends have left for us to use when we summon them. Right now it's a crap shoot whether we get 3 good rangers or 3 lowbies. Maybe this feature will tell us things like ranger name, ranger level, friend's playing progress, etc. That would be so helpful, so we can receive the most applicable set of rangers for the stage we are facing!

Anyway, that's all I have for now. This is all the information that was hinted for us. Will update more when I know more.

In the meantime, to prepare for the new modes, maybe we should all brush up on our strategies and plan our defenses for the new game modes! Maybe the new attack speed post will be useful because in PVP, speed does matter! There's plenty to read and learn on this blog. Please use the search bar at the upper left corner or the right sidebar if you're having trouble finding topics. You can also click on the labels at the bottom of each post to find all the posts that relate to that label name.

Tuesday, June 10, 2014

Attack Range: A Picture Story

One of the finer details of the game which I quietly pointed out in my "Did You Know?" post months ago is that the attack range of different rangers vary. In my own gameplay, I mostly memorized their ranges in relation to each other, and that's how you'll find I described them throughout most of my posts. But our Taiwanese Line Rangers friends have now unmistakably shown us how ranges differ by putting 39 rangers on display! (Valid as of the time of this writing.) Contained within the box is their article interpreted in English.

    This article comes from: LINE Rangers台灣社團
    Authors: 黃郁弘,小為
    Photo Editor: 黃郁弘,小為
    Revision: 小為
    Testing Team: 鈺,楊濟安,Hsingju Wu,ShawTim Liu,黃名揚,標準兔,黃郁弘

In their article, "Attack Distance Measured: 39 Team Members," they took 39 4-star and 5-star rangers and with a ton of time, feathers, and screenshots later... lined them up in one incredible picture of ascending attack range. I'm not going to say anymore -- seriously, just click on the link! Scroll down and look at the picture. It tells a thousand words. Note: the testing group all have 100% treasure achieved in Skyscraper zone's Far-reaching Insight which increases attack range. 


Picture below is a translated table of the rangers quantified by range. Click to enlarge view.


Ok, cool, right? Of course. They also shared one really keen finding. Honey the speedy bee ranger has the same range as Sol. But she has an interesting attack animation: she arches back and then lurches forward to sting the enemy. They found that when Honey arches backward, it's not "just" animation; her position actually shrinks backward, taking her out of immediate enemy hit range. When she swings forward to sting, she is back in melee hit range again. So it is possible for Honey to avoid being the first target to be attacked when she swings back and forth! Weird. I wonder if the same sort of swinging motion applies to Dwight, whose attack animation is quite a lot of space. 


They also pointed out that Songster Cony is actually a pretty good ranger because her long range (quantified at 11) gives her a lot more survivability over other choices like Opera James. At max level, Ola Brown's DPS-to-cost ratio is almost identical to that of KSM (140 vs. 146). But Ola Brown's attack range is unprecedented for splash attackers and his attack speed is incredibly fast, making him a truly great asset to the team. 


The set of pictures at the bottom of their article show the difference in various rangers' standing distance between having the Skyscraper area treasure at 0% and 100%. They used Friends' rangers to illustrate the difference. (Edit: By the way, this means that when you use your Friends, no treasure benefits apply to their rangers.)

Range is really quite important to keep in mind as you progress through the more difficult stages. Sindy makes herself invaluable as a freely available ranger in so many stages because of her ability to out-range enemies. In the same way, Witch Cony is also a very good choice but with less DPS. Ola Brown can reportedly solo the first 80+ stages due to both his very far reaching ball and his high attack speed. Why is Dumpy such a high impact single target unit with such a low cost? Because he is relatively short range with relatively little HP, making him vulnerable to death. Clara and Opera James are two of the most closely related free rangers, but why does Clara cost so much more while doing less damage even though Opera James has longer range? Clara's value lies in the fact that she is obtainable 72 stages before Opera James and sometimes move speed is more highly valued than sheer DPS (Players who were around for the original version of stage 84 will know what I mean!).

In almost every ranger vs. ranger comparison, there is a reason for why one stat is low and another stat is high, justifying their various cost and cooldowns. Attack range is one very relevant stat to compare. Hope that this was illustrative and useful.

Tuesday, May 13, 2014

Friendship Point Event - Macho Moon



Macho Moon is now in the mix of Friendship Point GACHA for the next 7 days. The only difference between this event and the Clara event is that Friendship Points remain at 20 points for sending and receiving help (no event-only boost to 50 pts). If someone selects your rangers as help for a stage, you get 10 points, as always.

Now's the time! Gather up your friends and try your chance at getting Macho Moon. Here is the Friend ID sharing page where you can add loads of friends, and feel free to add yourself to the list, too. Be sure you go to LINE app> Settings > Profile and tick "Public User ID" to allow people to add you.

I've had terrible, terrible odds so far during this event, but it's only Day 1. I hear others are getting Macho Moon rather quickly. Let's all help each other win level 60 Macho Moon! Remember, you'll need 5 to get him to maximum level capacity. 356K HP at level 60 with a 310 mineral cost is not too shabby at all.
A handsome, nice fellow who likes to live dangerously. And so deliciously plump at max level. 
Just when I was lamenting about how going forward I would have to use Xan or Styne as the health ranger standard to do free ranger videos, this event comes to save the day. Macho Moon is my preferred health ranger when I need someone with loads of HP. He walks faster than Brown and Styne by a mile. He doesn't cost nearly the fortune that Xan does (310 vs. 470) and has a shorter cooldown (5 seconds vs 8 seconds). All the makings of an excellent tanking ranger! I am very happy he is joining the free ranger club. I wonder if he will also be available on the spinner for stage clears in the new areas.

While we all wait for Sorcerer Cony to arrive in the mail, Macho Moon will definitely be helpful to those still working on the areas that are currently released in the game. Good luck, everyone!

[Update] Just for fun... Here are my current rollies on the Friendship Gacha. Not great odds. But the 1, 2, and 3 star results are pretty much even.

Tuesday, April 29, 2014

Difficult Stages - Castle in the Sky 97 to 101

Castle in the Sky is a very strange place. Some of the stages don't follow any of the traditional mechanics, don't require any melee units, and the enemies are just plain odd. It's the most challenging area to date, for lots of reasons.

This area has undergone significant difficulty changes since it was initially released. The nerf bat hit it hard, and I think  it was probably necessary. People were stuck on stages for days, approaching weeks, and it hasn't even been open that long which means many players were not making any progress at all. As a result, they've modified and played musical chairs with all of the 4-star rangers that are farmable from stages (here is a revised list). There are even a couple of 5-star rangers now available in the higher stages. In addition, some rangers have had their stats buffed so that they are actually useful, or more competitive to be put in your team. If you have not taken a good look at your available rangers recently, look again now. Some of them might have been buffed and you may consider giving them their day in the sun. All this, just so people can be better equipped to handle the difficulties in Castle in the Sky!

Tyler, Mabebe, and Sena are not all that interesting. They have a lot of health, one of them does splash to melee, but they're otherwise not very threatening. The 2 enemies that are not listed in the collection are the Unicycle guy and the Dropped Ice Cream guy. They're the first and only jerks you see when you first enter Stage 97 and 98, and you will learn to dislike them a lot.

The unicycle enemy has a *ridiculously* long range. Think of him as having about the same range as the blondes with dolls in Altar of Flame, but without the animation. I can't seem to find confirmation anywhere but I do believe that the Unicycle guy behaves in a way that we have never seen enemies do before: If only one unicycle is in range of your team, he will just single target whoever is in range; If more than one unicycle is in range, they start to splash damage. It seems bonkers that an enemy can do this, but I can't otherwise explain why 2 unicycles can pretty much annihilate my entire team in 2 hits while also hitting my tower. So the point is, do not allow more than one of them to actively hit your rangers if you can help it.

The Ice Cream enemy has a much longer range than the animation lets on. Basically, only the longest range rangers can avoid being hit by the ice cream guy at their max range. Everyone else, including James, Clara, Boss, Sol... well, nice knowing ya. You do not want a lot of ice creams stacking up because they will start to decimate your entire team with splash damage.

Stage 97
Stage 97 is a test of control. Youtube has some great videos of people excelling at the art of staying behind the midpoint of the path. If you stay on the left side of the path, you will only have to deal with unicycles for a long time. If you pass the midpoint, you will have to contend with both unicycles and ice cream guys - very bad, almost certain death. The trick that is prevalent right now is to use only long range rangers and try to nuke down the unicycles one by one from far away. You have to get to know the order of the unicycles popping out and expect the next set of enemies so that you can properly position your rangers and throw down your items. Clara, Opera James, Sindy and Ellin all walk relatively slow, but if you use someone like Boss, Cony, Hunt, Alex, you will have to watch your toes and time carefully. If you deploy them at the wrong time, they'll cross the midpoint and you won't be ready for the onslaught of scorned dairy. I do not recommend bringing a Friend or Sidekick with you here because you never know if your Friend will send out a Xan or Moon and ruin your day.

Stage 98 is almost exactly like 97 except reversed. You deal with the ice creams right away and if you cross the midpoint you will get unicycles. It's also a control phase, but the ice creams are considerably more dangerous because of splash. The ice creams don't do a lot of damage per hit, but when they stack up, they hurt a lot. So at first I tried just using Jessica instead of a regular tank. It worked pretty well but the end of the stage still overwhelmed me so I decided, why not...
All Splash All The Time
I know, I know, not everyone has 3 cats. But consider this: Everyone has access to Clara, Warrior Jessica, Sol, Vlad and Pew. Something to think about, no? With my team of 3 speed kitties, not crossing the midpoint was not really an option. I bought myself a little time by minding my toes for the first 3 ice creams, and it's really just to stall while I try and get more James and Clara deployed. Once I was ready to cross the line, it's no holds barred, all out war. Knock them back with a Tornado, I brought my Friend, I brought my Missile, I brought the Meteor. Once the enemies were all dead, there's a little bit of time alone with the enemy tower but soon another wave comes out. I saved Ice Shot to freeze them right when Hurry Up starts and cleaved down the tower a la Stage 84 1.0. Yeah, I know it's not fair, but clearly this game isn't fair :) Honestly, this all splash team was a much more relaxed way to clear this stage. Their cooldowns are so long that I didn't bother to tap the deployment button like a crazy person.

After I did this for 98, I realized this is also doable for 97 so I went back and tried it - yep, you can do it. Note that this was probably not an option pre-nerf as the enemies really had too much health.
Stage 97 - All Splash
Stage 99 Team. I don't really remember this stage being that tough. I used Jessica to tank instead of a real tank for more dmg. She's pretty meaty.
Stage 100
Stage 100 was originally insanely hard. The damage on your team was very high, and the demand for damage on the multiple mini bosses was also very high. Without Sorcerer Cony, I think it was extremely rare for players to pass this stage. Even with Sorcerer Cony, players had a lot of problems because she's very expensive and so are high-health tanks. Post-revision, Tyler the paper airplane rider has a lot less health and he can be splashed down in a reasonable amount of time. I went with General Brown (60) and Charismatic Jessica (55) because they put out more damage than 2 tanks would. However, it is just as doable with 2 tanks, Warrior Jessica, Clara and Opera James. I might go back and try this but I am pretty sure you can do this with 2  tanks, Warrior Jessica (60), Clara (60), and Sol (70). I'll let you know when I get my Jessica and Sol to max... might take a while. The random spinning wheel hasn't been nice to me.
[Update: Check out YouTube video for clearing with Xan, Sol, Warrior Jessica, Ellin, Alice]
Stage 101
Stage 101 is a tough one, too. It took a little practice to get the timing right. Just know that you will need some splash, a really meaty tank ranger, and you definitely want Sindy. The stage starts with a bunch of Mabebe (fat bird with braces), coupled with ice creams and they're your biggest problem. The reason Charismatic Jessica works so well here is she has more health than Clara and James as a splash ranger, and you need someone who can take a few hits while the ice cream is out. You might also be able to do this with Sol. You can also substitute General Brown with Xan, Styne, Bob, Masked/Macho/Fighter Moon, or Thunder Brown. I just chose him because he's cheap, beefy, and does decent damage.

The number one thing that helped me defeat this stage was Sindy. Sindy is the longest range attack ranger and she stays out of the splash damage from the ice cream. While you are holding the front line from a lot of Mabebe, you will occasionally see an ice cream join him and that one ice cream is going to destroy your ranged splash units (Clara, Cony, James will all die). To avoid this and keep your team healthy, only produce tanks, Jessica, and Sindy until the first 3 ice creams are gone. Count them! Do not produce any other units until the 3rd one is dead otherwise it is a waste of minerals and time. Once the 3rd one is dead, you will have time to deploy Clara/James/Cony to defeat the Mebebes and move forward. Once you pass the midpoint, Tylers will come out with more Mabebe and more ice cream. By then, you should have a really healthy army to kill them off one by one.

For my troubles, I have gotten 2 star Treasures in the first section, and 1 star Treasure in the second section. To be continued! Good luck, everyone.


Saturday, April 26, 2014

Quick Weekend Update April 26

I just wanted to post a quick one to bring attention to the new stuff on the blog.

1. The LINE Friend ID sharing post is a permanent new addition. You can always access it by clicking on the link bar at the top (mobile blog readers unfortunately can't see the link bar, though). Don't be shy, post your info for sharing and helping other players!

2. I updated my New Stage 84 post with a normal ranger team strategy for anyone who may want some insight there.

3. I updated my thoughts on teams and strategies for the Altar of Flame area. I've cleared the zone finally. When I have some intelligent ideas for Castle in the Sky, I'll write some new posts.

Finally, I will of course keep updating the posts with full list of rangers, obtainable rangers from new stages, and new area Treasures as I progress through them.

Thanks to everyone who has been reading and following through my adventures in LINE Rangers. I appreciate the replies and feedback!

Good luck and have fun!

Friday, April 25, 2014

LINE Rangers Friend ID List


***IMPORTANT UPDATE***
February 10, 2015: Friends, this page is no longer operational. I am no longer accepting new Friend ID posts here as I am wrapping up the blog. So sorry!

For those players who wish to have their LINE ID removed from this page, you must leave a comment on this post. This is the only post that will be monitored from now on, and it is ONLY to be used for requests for removal.
_________________________________________________________

Welcome, all friends of LINE Rangers! This post is being created as a place for players to share their LINE ID with others to help each other in the game. Friending each other in the LINE app will make you Friends in the Rangers game (as well as any other LINE family game you play). It will be great to help each other get through tough stages and get more Friendship Points. 100 Friendship Points = 1 more feather to play!

Updated September 20, 2014: Due to the large number of pages of comments from Line Rangers players posting their IDs, I've consolidated the IDs which are still valid/public into one list. Once I clean up all the comments, we can start new again! IDs are listed in reverse chronological order from when it was posted. Thanks to all friends who have participated. If you wish to be removed, please comment below and let me know. If IDs are not valid, please let me know.


Please keep replies here related to ID posting only. Any unrelated, rude, or inflammatory posts will be deleted. Please try and refrain from multiple posts. Multiple posts will be deleted, keeping only the most recently time stamped post.

Remember all the way at the bottom you can "Load More" posts to see the latest entries.

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