Following on the heels of the attack range article, LINE Rangers台灣社團 members have created more great reference tables on attack speed to aid us in ranger comparisons. We have had this discussion before when we explored the Attack Speed & DPS differences and the treasure effects of Castle in the Sky. If you followed me through those posts, the math below will look familiar. The text below is a translated interpretation of the article, Attack Speed Measured: 40 Team Members.
The article comes from: LINE Rangers台灣社團
Authors: 小為, 楊濟安
Revision: 小為
Testing Team: 黃郁弘,楊濟安,小為,鈺
Contained within the box below is their article interpreted in English.
The team at LINE Rangers台灣社團 worked to get the exact damage numbers for each ranger and was able to calculate the precise attack speed. If numbers are not your thing, then check out the link to the article for a pictorial representation of the rangers' attack speed. (From left to right, the ranger attack speed goes from slower to faster.) For more detail, read on.
Note: All data below are based on max level rangers and stats as of June 11, 2014.
Note: All data below are based on max level rangers and stats as of June 11, 2014.
Column 1 is the ranger profile listed DPS in game
Column 2 is the actual DPS once you account for the treasure bonus (Column 1 * 1.454546)
Column 3 is the actual damage dealt to enemy tower in battle in a single hit
Column 4 is calculated attack speed, explained below
Column 5 is the ranger profile listed attack speed
Attack Speed Calculation
To explain how these numbers came about, let's take the example of Masked Moon:
- Take Masked Moon to an enemy tower and recorded that one hit against the enemy tower produced 162,305 damage.
- Masked Moon's listed base damage in his profile (which is his DPS, damage-per-second) is 51,500.
- Take into account the 45% increase in damage benefit from Castle in the Sky's treasure, which multiples base DPS by 1.454546. His actual DPS is 74,909.
⇨Since we know his one-hit damage is 162,305, then we simply divide: 162305/74909 = Every 2.16 seconds, Masked Moon hits one time. This is the number we achieve in Column 4.
The authors comes to the same conclusion as I did: faster attack speed rangers are a bit more advantageous. The reasoning is as follows: Suppose you had 2 rangers' whose DPS is 100,000. The first one attacks once per 1 second, the other attacks once every 4 seconds. If both were attacking an enemy with only 50,000 HP left, the first ranger would kill it after one second and only waste 50,000 damage. The second ranger would hit it after 4 seconds, cause 400,000 damage but waste 350,000 damage.
Damage Per Minute
Taking our understanding of DPS a step further, the authors have created a table which displays the accumulation of damage by a ranger over the span of one minute. Bear with us, all will be explained.
Column 1 is the ranger profile listed DPS in game
Column 2 is the actual DPS once you account for the treasure bonus (Column 1 * 1.454546)
Column 3 is the latest cooldown for each ranger, in seconds. Cooldown is the time that must pass before you may deploy another ranger.
Column 4 is the total number of seconds of damage that can be inflicted per minute. To illustrate, let's take KSM as an example. You can deploy KSM once every 15 seconds.
First deployed KSM may attack for a full 60 seconds
The second deployed KSM may attack for 45 seconds
The third deployed KSM may attack for 30 seconds
The fourth deployed KSM may attack for 15 seconds
⇨60s + 45s + 30s + 15s = 150 seconds
Column 5 is total accumulated damage per minute: Column 2*Column 4. For KSM, that's 188,363*150=28,254,450 damage.
Column 6 is the total cost to deploy possible units per minute. 4 KSMs amounts to 890*4 = 3560 mineral
The objective of these tables is to show us the rangers with the highest continuous damage accumulation. It is now quite obvious that Dumpy wins in this category, inflicting 228.9 million damage per minute.
To give you an idea of what 228.9 million damage can do, consider this. Stage 108's enemy tower has 15 million HP. In 60 seconds, Dumpys can destroy about 15 of those towers -- assuming that there is no travel time from the point of deployment to the target.
The reigning splash damage accumulation goes to KSM (28.2 million per minute), followed by Abdula (21.3 million), then Ola Brown (18.2 million). Sorcerer Cony is fourth on this list!
What's the point of the last column? If mineral regeneration is about 200 mineral per second, then you can generate roughly 12,000 minerals -- take into account some extra, because you recover some minerals every time an enemy unit is killed -- and you can use the last column data to pick out the appropriate team for your needs.
Deep Breath!
That's a lot of numbers! I found the information contained within the attack speed tables (particularly the actual DPS column) to be really nice. And the amount of time necessary to record the damage per actual hit must have been tremendous.
The damage done per minute is a really interesting way to apply the DPS concept for a bigger picture. Take it with a grain of salt, because in reality there's no way for short-range rangers to spawn and immediately begin attacking, and most of us won't be able to deploy rangers as soon as they come off cooldown with 100% precision. But the damage per minute exercise gives us some insight into how DPS and cooldown can play into amount of total damage we can be dealing. This is the first and only place I've ever seen this abstracted.
P.S. Why is does attack speed article contain 40 rangers while attack range only 39 rangers? Red Brown was added as a consideration for the attack speed article.
P.S. Why is does attack speed article contain 40 rangers while attack range only 39 rangers? Red Brown was added as a consideration for the attack speed article.
As always an amazing guide, the difference makes the splash damage and dancer king lol his range/damage is really insane, all this info on pvp mode will be useful and dancer king will be the really king cause we don't have a splash aoe like his range.
ReplyDeleteAgain, thank Panic for your article. Look at the list, all of the new Rangers (KSM, Dancer, Dumpy, Ola,....) are the most powerful; then, everyone who until now hasn't had any new rangers, should spend some money to Gacha, shouldn't he/she?
ReplyDeleteI'm still going to keep myself as a free member without spending money on game. Therefore I have to wish a fortune coming to me for Gacha-ing any new ranger. Haha.
It seems the Line Rangers' team are going to be tired to create a new area or something exciting.
oh my Lord,,can you just submit all of those in journal paper by building a GA scheme that optimize the rangers'-dispatch-sequence that can beat any stages,,LOL
ReplyDeleteIs there a way to change line region? 300 ruby event to Indonesia only lol.
ReplyDeleteThis comment has been removed by the author.
DeleteAm Dutch, and downloaded it from the Dutch app store, but i live in Indonesia. And i got in. I used an Indonesian phone number when i signed in. So i am guessing they know that from the phone number you used when you sign in to Line. Perhaps changing that phone number will work to an indonesian one? (+62)
DeleteNew update notice:
ReplyDeleteHello.
This message is from LINE Rangers.
It's almost mid-June! We are preparing a major update for LINE Rangers. Please see the details below.
[New battle modes added]
- Find out who has the strongest Ranger team [Team Battle Mode]
- Go head to head with your friend's Ranger team [Friend Battle Mode]
- Hold off a continuous stream of enemies [Endless Mode]
[Item changes and additions]
- EXP Booster item added
- Tower repair changed to Invincibility item
- Friend's Home feature added
Further details will be provided after the update is completed.
We appreciate your interest in our first major update.
Thank you.
Hmmm team battle mode. Find out the strongest vs friend battle mode
ReplyDeleteTricky statement. Surely team battle mode is different than PVP
Team = more than 1. Who knows it means we can team up with our friend to beat the enemies.
So we wil start seeing new behaviour. There are players who concerned to save sally and the other one focus at battle mode.
For people who has weak ranger, you better decline every friend battle invitation haha. But i guess if people with weak ranger can beat player with strong ranger, they will get big reward.
Same like our current stageplay. If you play stage 1 you will win but get small reward but if uou dare to fight stage 120 the exp and coins are much bigger. So i guess people with strong team doesnt want to spend time beating people with weak level or rangers because the reward is small.
Pay team wins free team: a must, no fun to play
ReplyDeleteFree team wins pay team: why bothers to pay
Pay team wins free team: why bothers to pay
DeleteFree team wins pay team: a must, no fun to play
....what?
DeletePay team wins free team: why bothers to play
DeleteFree team wins pay team: why bothers to pay
This comment has been removed by the author.
ReplyDeleteHi,
ReplyDeleteThis list doesnt' have all the last updated stas right? Because Sol is right, but I have Clara level 68 with a listed ATK of 42235 wich is a greater than the ATK listed here.
Really? My Clara at level 70 shows 16.6k in her profile...... Opera James is only 27k at lv70. How is it possible for yours to do 42235 dps? We are talking about the Dmg stat in their profile, which is their dps, right?
DeleteHi,
ReplyDeleteCan you elaborate on the practicality of the last column (total cost of units/min) please? How can I use this to pick out the appropriate team?
Thanks.
Thanks.
Good question. Here's what I mean:
DeleteWe're estimating that at level 80 mineral production that you can regenerate roughly 12000 minerals per minute. You can have 5 team members: generally 1 tank unit, 4 attack units. So if you were looking at the maximizing your use of all 12000 minerals per minute, you can take your pick of rangers that fit that mineral economy. For instance:
Bernard costs you 4000 mineral/minute. That's already one-third of your total minerals. So you'll have to figure that with the remaining 8000 minerals you are going to have to pick the highest damage you can afford, otherwise you will be stuck with periods of time where you're "not producing," which is inefficient use of time during battle.
In practice you won't be producing a health ranger every time they come off cooldown, so you likely won't be using 4000 minerals on Bernard (unless the stage enemies are particularly hard-hitting), but it's a tool that you can use to estimate the best use of your resources. If I am having trouble with stage 108 because enemies aren't dying fast enough, then maybe I need to pick a cheaper tank and put more resources into a more expensive attacker. The cost of unit/minute is not meant to be a formula to determine the best team, but it is a measurement of how efficient that unit is going to be for your needs in any situation.
Another example of what sometimes happens is when you have Witch Cony in your team. Witch Cony costs only 170 per unit and she comes off CD incredibly fast. The tendency for players is to hit the Witch Cony button as many times as possible. Meanwhile your minerals aren't generating high enough to deploy a much higher hitting, high health ranger like Alice who costs 440 for one unit because you keep popping Witch Cony whenever you have 170. Alice will cost you 3760 per minute while Witch Cony costs 5100 per minute with nonstop production. Meanwhile, Alice does 680,000 more damage for less cost per minute.
So this column can be very insightful to helping you smooth out any inefficiencies in your team selection.
I get it now. Again thanks for all this hard work you've put into the blog, Panic.
DeleteHi Panic, sorry I don't know where to write so I just put this here: I just read the "Notice" in the game about the stage clearance video collection and you are featured in some of their videos :D I still don't know which ones though, I haven't watched them all.
ReplyDeleteCongratulations ;)
Anyways what program do you use to run Line Rangers on desktop? I found that you could pause, run, double-speed, etc with it and it's very handy.
DeleteHi Gilang. Thanks. Yes it was a bit funny waking up and finding out from others that my videos were linked by Line. Pretty cool, but I had no idea they were going to do that. I wish they linked more free ranger videos as I think those are more helpful in general. But maybe they also want to showcase the powerful Rangers to tempt people who are stuck into buying more rubies. Oh well.
DeleteI actually record it on my Android phone (rooted) with Scr PRO. Then I play it in Vlc player on my desktop and use a separate recording program which captures my microphone and the vlc player. So the speed manipulation is in vlc, not the recording itself. The videos where I talk involve more work so I do those for the stages that I think would really benefit from it, not for all stages. The "first playthrough series" was a straight recording from my phone, though.
>maybe they also want to showcase the powerful Rangers to tempt people who are stuck into buying more rubies
Delete...this reminds me I just bought another 29.99$ worth of rubies and didn't get rare 5-stars :(
okay then, I thought you were playing it on the desktop xD I enjoy watching your videos and your voice narration is very helpful. Thanks!