Wednesday, July 23, 2014

Maze of Illusion Part 1

This new area has created more uproar than any other new area in Line Rangers history. I've been busy and not really playing hardcore or playing to win since early last week so I've completely missed some of the drama that has been happening with the game. Though I didn't really live it, I definitely heard about some of the craziness. The short version is, the Maze of Illusion released and many players roflstomped over the whole thing just cleaving down the tower with Cherina spamming. Line then updated the area about an hour to 90 minutes later to buff the enemy tower health a huge amount to make Cherina spamming nonviable. Over the course of the next several days they did various things to the enemies and the stages to tune the difficulty back down, but at the same time they also changed some ranger stats to indirectly tune the difficulty up.

At the time of this writing, they're still tweaking some things and driving us all nuts. Strategies that worked before may not work now and strategies developed today might not work next week. Because of this, I'm almost glad that I've been too busy to really write anything about Maze of Illusion because it would have all been invalidated a couple of times over already, and that would make me pretty darn mad. It is also for this reason that I will not be recording any specific strategies because honestly, I'm not seeing the point if it's invalidated at any time. I'll discuss some good ones that are already out there, though. The area is really tough, and a quick glance at some of these numbers and it will be obvious why it's such a beast.

I did not confirm these numbers, but at a glance, these seem to be about right as of today. Who/where is nonmetoo@lineranger? If anyone knows, please comment & tell me
Example of the flip-flopping by Line: The widely distributed "Free Ranger" video for 124 made by Wei S worked really well for 2 days but on 7/22, the strategy no longer worked due to the tune-up of the stage. Then on 7/23 they reverted the stage back to the way it was pre-7/22.

I have some major gripes about post-release tune-ups, especially ones that happen five days post-release. It's frustrating to players because they've already been challenged once and may have finally nailed it down only to be slapped in the face a second time (or depending on how early you tried it, a third time). And then changing their minds and putting it back to the way it was again. I really don't see the point of it as a developer to do such needless tune ups on an already challenging boss stage. As far as boss stages go, I think the tuning of 124 is perfect where it was, "post-7/17", "pre-7/22", and "post-7/22". It is, after all, the first boss stage of the area.

My next biggest complaint is the reliance on Shu. Players without Ola Brown and Songster Cony can only hope to play with surgical precision relying on Shu heavily for ultra-long range splash to combat Dice. Seriously, what is a free ranger player to do if they missed the 2 Shu events? ...Which is why I'm almost positive that maybe in 3 weeks, they will tweak the stages again to make it possible to clear without Shu.

Stage 121 - Onslaught of Amber and Ryo

Going from 120 to 121 is quite a rude awakening. The ongoing theme of Maze of Illusion is that the damage is front-heavy. There is certainly a lot of splash, but the sheer uptick of damage on tanks compared to the earlier areas is amazing. 121 is by far the easiest stage in the area, and it's the only one that I could confidently label "easy."
This video made by michael suzuki is my favorite display of 121. It's simple, straightforward and plays to the strengths of all three of our free splash rangers (slow everything, but high damage).

Stage 122 - Ryo, Amber and Sally's genetic mutation

This stage is almost exactly the same as 121, but with the added damage from the long range Coocoo birds. It's a tough stage but it plays very well with lowbies. If you've been an avid player of Rangers in the last month or so, this video by free ranger master strategist Wei S may be right for you as it uses event rangers Red Brown and Shu.

If you are a purist, then michael suzuki has a 3-lowbie strategy that may break a few fingers, but is very good as well.

For the master of Gacha premiums, here's a video by Naratah featuring Susu, Hitman, Hip Hop Brown, Dancer King Boss and Dumpy.

Stage 123 - Dice of Death

123 may be the first place where the majority of people will get hung up. This stage is ridiculously tough if you don't have access to a few key rangers. In fact, from here on out, without ultra long-range rangers, you're in for some pain. For free players, you haven't gotten Witch Cony maxed, it's time to do that. Free players who got Shu are better off. Teams who have access to Ola Brown and Songster Cony are definitely better off. Why? The Dice enemy throws long-range splash damage to everything in the front to almost everything in the back. He deals a lot of damage and has a huge chunk of HP (even after he got nerfed post-release). I kid you not, this enemy is the biggest problem in the entire area. The way to deal with him is to simply out-range him, or wait till all of them pop out and tornado to restack them all for an all-out slaughter and hope you kill them all before your invincibility and ice shot run out. If you have SongCo, Ola, Shu, DKB or Prince, by all means, use them because they out-range the Dice's splash. 

Here is Wei S' Shu free ranger video on 123. It does rely a bit on powerful friend help, but by and large a strong display of lowbie + Shu play.

Stage 124 - Amber, Spade, Ryo, Dice, Coocoo

At the time of this writing, Stage 124 only features 1 Spade enemy and therefore the strategy by Wei S works perfectly fine. This is very difficult to pull off without Shu (though you can replace Shu with Ola/SongCo if you have them). The highlights as provided by Wei S are: Begin with Xan, then Sol. You're stalling for all of the Ryos to come out (roughly until the procession reaches your tower and hits it for about 3-5 million HP) then you can tornado the whole lot back and begin deploying Sol, Opera, Shu and Friend Help. Right as the mushroom enemies meet your rangers, you want to use your invincibility. Before invincibility runs out, use meteor. Right before invincibility ends (try to time it so you waste as little time as possible), use ice shot. If all the mushrooms, bunnies and dice die at this point, then you know you've timed it correctly. From here on out, you're just going to need Xan, Shu and Witch Cony. Maximize your deployment of Shu and Cony by timing it so you only have one Xan out at any time. Xan can withstand 7 Spade attacks before dying, and you'll want to deploy a new Xan when the 5th attack hits the current Xan. You will likely hit Hurry Up, but you should still down the tower before the Hurry Up pressure becomes too great. 

If you have Ola, SongCo and Dwight mastered, there's the LOL easy way to do 124.

If 124 flip-flops back to the 2-Spade version at some point, you can check out this video by Katsunco, which uses Bernard, SoCo, Ola and Hip Hop. Wei S also figured out how to game the trigger so that you'd only ever get 1 Spade if the stage does pop 2 of them (one at the regular start point and one when you reach the tower).

For this part 1 post, I'll end it here at 124. The latter part of the area is quite different and needs to be discussed separately. For stages 125-132, see Part 2.

Since a lot of death is expected to happen throughout the course of this area's stages, how can you use Gold Brown to your advantage? It's "semi-random"... Gold Brown is triggered when you happen to lose a whole bunch of consecutive times on the same stage. This is an article brought to you by the LINE Rangers 台灣社團. Basically, if you fail to clear a stage about ~10 times in a row, you can expect that Gold Brown will come and assist you soon. If you wish to force a trigger, you can simply start the stage you need Gold Brown on, wait until the first friend support unit shows up, and if it is not Gold Brown, just pause the game and hit Restart. Repeat until he shows up. According to the article, Gold Brown is a Splash class, he does 235k per hit, hits once per 5 seconds (47k DPS), Normal move speed, and he has about 8 million HP. Neat-o!

24 comments:

  1. Will SoCo survive the dice onslaught? (vs. SongCo)

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    1. SoCo does not, unfortunately. SongCo and Shu narrowly escape!

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  2. I;ve passed leve 124 50 times and still havent gotten a cony..is that just bad luck? or the odds are so low .....are you guys getting better results?

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    1. i got 1 cony from stage 124 and i stop farming since my SoCo already 75... i didnt count how many times i cleared it, but yes the odd is very low... i got it after 2 days farm..

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  3. "Seriously, what is a free ranger player to do if they missed the 2 Shu events? "
    Shu was quite easy to get during those two events; Ola Brown on the other hand :( Never got him...

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  4. Yes, there can be no doubt they will make it possible for people who don't have shu to pass those stages in the future. Considering the 2nd shu event finished not to long ago, I'd imagine that 'most' players who started playing this game after that won't reach the Maze anytime soon anyway, so the timing would be good for them. Probably around the time they release the next area. As for the lazy players who didn't bother getting Shu mastered. . . tough luck.

    BTW: Awesome post Panic. I thoroughly enjoyed reading it.

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    1. I agree, the time line fits the release cycle and life cycle of new content.
      Thanks Tim. Always one of my more cerebral commenters :)

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  5. thanx for your input....I finally got 2 Conies to master it after about 70 tries.

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  6. Is there anywhere that has the stats for the other enemies? I'd be curious to see...

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  7. Is there anyway to beat 124 with free rangers at level 70ish? All posted videos are at level 85+, so their mineral speed is a lot faster than mine. I just can't dish out enough damage before hurry up to kill the tower. Once hurry up comes, my frontline vaporizes :(

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    1. Nope, you should level up.

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    2. I imagine it would be very, very difficult if possible at all. The timing of everything is pretty crucial and without the right number of units on the field, it could really mess things up when your items wear off. I haven't tried yet on my test account. I expect it to be a slaughter, though.

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    3. I'm still only level 66, and I'm up to 123... I feel your pain. It just takes so long to go back and level.

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    4. Its doable I'm lvl. 74 and I already beaten 124 a couple of times, though everything should be in the right time but its not recommendable to farm cause you can fail a couple of times as well. I used the vid above for guide and having some good allies is a big help to pass 124. GL

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    5. First poster reporting back. I actually beat 124, but it's not consistent. I can beat maybe one out of four trials. I am currently level 74 with tower level 50 and missile level 62. It is doable, but requires extreme luck.

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    6. My lvl 69 friend passed the area a week ago, and now me just passed the stage 124 and im level 67. It really needs a good timing and luck to pass, should rely on gold brown. My team was mastered xan, mastered shu, mastered scott, mastered glenn, and level 60 cherrina.

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  8. She's is the Master of Line Ranger (i think) her Profile is very use Full and Cool
    her iD: nongmetoo

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  9. i always wondering why that in some case, dice attack more than it's animation, far ahead from its thrown dice,

    and why sometime the second wave of dices in 124 go out even though my units are not close to their base... @_@, it's so frustrating...

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  11. Which stage is easy to farm Sorcerer Cony without items?

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  12. No stage in MOI is farmable without items i guess, but so far stage 124 is the easiest to farm sorcerer cony. Im now level 69 with MOI treasure not unlocked, and with good timing i basically just need 4 ranger to clear: mastered songster cony (thx to fp gacha event), mastered masked moon, mastered xan, mastered scott/glenn/lowbies. Here is the thing i do:
    1. 1st i level up my mine only till level 4.
    2. I wait the 1st ryo comes ahead in front then i deploy mastered xan.
    3. After that i deploy mastered songster cony, then followed by mastered masked moon. No need deploy mastered xan right now.
    4. After mastered xan died/after my 1st mastered songster cony hit by dice, i use tornado and friend help, when enemies are pushed back to tower i use my ice shot.
    5. I keep deploying mastered songster cony and mastered scott/gelnn, then when i feel its gonna thaw out i deploy 1 more mastered xan.
    6. Right after enemies thawed out i use invicibility and deploy again mastered songster cony and mastered mask moon. Keep deploying both till tower is down.

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  13. Oh ya sry forgot something in point 6, before invicibility going on i use meteor to both weaken enemies and make the enemies grouping right in tower.

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  14. Ive stucked at124 what should i do? I have bernard dumpy abdula 50 ksm and masked moon

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  15. is it still possible to get Shu from Gacha as of now?

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