Monday, July 14, 2014

Team Battle Balancing

This is a delicate subject. A lot of players have expressed that there are issues with Team Battle Mode (which I'll just call PvP, player vs. player, for shorthand). We know that the developers tweak the PvP parameters and the computer AI quite often because we see the game download "new resources." Each time they push new team battle files down, it throws us all for a loop because we don't know what they have changed. Teams you used to ride to victory one day may not serve you very well the next. But here is some breaking news from our friends at LINE Rangers 台灣社團 which may help explain what's going on. Their raid team published this just today, and this will change the way you think about your PvP strategy. Keep in mind that this is subject to change, and very likely will given Line Rangers' track record.


Team Battle Attack Power Reduction Ratio

Published and valid as of: July 14, 2014, 6:37pm. The text contained within this box is an English interpretation of the original article
  • Article originates from: LINE Rangers 台灣社團
  • Authors: 黃郁弘, 小為
  • Testing Contributors: 黃郁弘, 陳安安, 小為
  • Editor: 小為
The Line Rangers Raid Team is focusing on attack power specific to Team Battle this time. 

Rangers' attack power = DPS x Attack Speed x Attack Power Treasure modifier 

We discussed the details of this formula for finding actual attack damage in the attack speed post where the Raid Team hashed all that out.

The team experimented with rangers in Friend Battle Mode and discovered that rangers' attack power while in Team Battle Mode is weaker than in Single Player Stage Mode. The amount by which they are weakened is determined by the ranger's classification. 


Quick example:
Level 80 Alice's attack is reduced down to 33813. Level 70 Shu is weakened to 4049: Alice's attack power is approximately equivalent to 8 Shus on single target damage.

Test Method

The test team used Friend Battle Mode to do all their research. They allowed the opponent to attack their tower (since only the home tower has HP values now) in order to exact the damage inflicted by rangers. If you click on the article, you will see the pictures which illustrate Witch Cony inflicting exactly 24808 damage on the home tower, a farcry from the calculated 49616 damage per hit she should be making in single player mode. 
Sampling of rangers of various class types and their modified attack power in PvP Mode. The last column is the rangers' attack reduction modifier rate

Conclusion

The Line Rangers game has adjusted the damage rate practically once per week. Last week, splash rangers were reduced to 0.20, single-target rangers were 0.25. 

The week of July 14, highlights were attack class rangers 0.70, while other single target rangers were 0.50. 

This just continues to prove that Team Battle Mode is not ruled by splash rangers. If you have Dumpy, Prince James or Dancer King Boss, it's time to take them off the bench. You may find them surprisingly effective. 

For players who play with free rangers, Alice and Masked Moon are great choices. 

This week, attack rangers have the highest attack modifier as they're attacking at 70% power. All other single-target rangers are performing at 50% power and splash rangers are doing just 15% of their original power. Yikes.

Surely from the early days of Team Battle Mode, we have felt that something was not quite right. Our rangers do not perform the way we expect them to. Thanks to the team at LINE Rangers 台灣社團 we now know what was happening last week for a few days when it seemed as though our rangers were dying faster. Some modifiers must have been changed which created a difference in the actual damage rangers were inflicting and the way we expected our rangers to be performing. 


Some players may be outraged by this, but this info doesn't shock me, actually. A lot of games that have vs. player and vs. computer modes create a modifier for damage vs. other people because the pure damage in vs. computer environment would spell the end of player controlled units in no time at all. The amount of damage that is increasingly demanded to keep up with the challenge and difficulty of single player would not translate well in a PvP environment. This is an attempt to "balance" the rangers to make the PvP experience smoother and more worthwhile. Everyone will have their own opinions about whether this is helping. 

My biggest problem with Line Rangers with regard to these modifiers is the fact that players have gotten NO NOTICE about their existence nor the changing of these values on a near-weekly basis. This is something I criticized in my survey to the developers. They change stats without telling us. They change stage environment and enemy formation without so much as a warning. And they created and tweak these attack rate modifiers without any indication. We're left to wonder week after week why our fine team last week sucks this week. Or why our good tank yesterday is getting fried today. I understand that Team Battle is new and the game still needs tweaking. But the players should not get penalized for the mistakes and trials of the developer. At least give us the opportunity to properly adjust.

If anyone out there in LINE world is reading, my greatest plea would be to give us notices when significant changes like this are pushed out. Please?

And finally, I want to emphasize that the above stats are a snapshot of the PvP environment as of July 14 afternoon in Taiwan time. These numbers may not apply for tomorrow or the week after. And I wouldn't expect for the authors of the article to continually update the modifier numbers, either. It really changes too often to keep up-to-date 100%. But the point is, we know that our team composition needs to take into account for this kind of a parameter. This week, if you have the super good single target attack rangers on your team, you're probably kicking butt all over the place on the ladder ranking. Next week, it might not feel as great.

By the way, this does not mean that there is no place for splash rangers. You shouldn't just cross splash rangers off your team. Their potential damage is still huge when the enemy stacks up a bunch of rangers together. What this deters is having a whole 5-man team of splash rangers. That comp might not be a very effective team at the moment.

It's also possible that they tweak other stuff, like how much HP rangers have. We don't know if they've ever touched that stat in the past or if they will in the future. Sometimes you just have to go by feel of how your team is performing, and adjust accordingly.

Edit: This is more of an afterthought but... I just realized that I should feel kind of cheated by these modifiers. I spun the Gacha a lot over the last few months for splash rangers like SoCo, KSM and Ola Brown. Especially Ola Brown because he came around right as Team Battle was introduced, I wanted him badly! And I'm sure a lot of you were spinning for a chance at Susu recently. They're all splash rangers and they were promoted as the most powerful rangers in the game. And yet we just found out that splash rangers are performing at a mere 15% of their normal power in PvP. Anyone else feel like they've been played for a fool? HMMM...

44 comments:

  1. does it still worth putting susu into the team? if its not, i am freaking pissed and regret spending so much for mastering susu.. i probably wont even spend anymore on rubies..

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    1. i mean putting susu as a meat shield of course, knowing his damage has greatly reduced..

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    2. 15% of Susu is still plenty Susu to go around. Master Susu still has 4+ million hp, far as we know that hasn't changed. His validity as a tank (every 14 or 28 seconds) is still pretty good. And full force Susu for stages will still be amazingly powerful.

      It's really more of a balance that you have to fine tune yourself if you feel something isn't working. How about, forget about the numbers for a second. You play your rangers same as you always do. If you have a win rate of 90% up to today, nobody has taken that away. The 15% today is same as the 15% yesterday. Except now Panic Button has ruined everyone's day by revealing it to you lol.

      Remember I said the point is, now that you know the game shifts like this, your team may not "feel" the same from week to week or from day to day. And you can and should swap in other members of your roster if you experience trouble because it might be that the game maker changed something. Without even knowing that behind the scenes some modifiers were being updated, I knew that they were adjusting something and each time they did, I knew my team just performed a little differently and I wasn't winning as smoothly or I was losing to teams I know I have won before, or the opponent's xyz ranger is killing my team members in a way that I know in my gut shouldn't happen if the rate was 1 to 1. It's more about awareness and making the right decisions. If Susu feels fine and your team is doing well, then use him. If something is majorly off, don't be afraid to try someone else for a while. I really don't think that line will stop changing these numbers anytime soon. Maybe on purpose to keep spicing up the game and throwing us off, or maybe they're just nuts and don't know what they're doing.

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    3. thx for ur insight, panic.. personally yeah, i still think its worth since its do better damage and better tank than bernard.

      btw, i had u in my friend list, but now its gone.. :(
      i dont know if i was removed from ur list, or u changed ur name.. xD
      i was trying to check ur roaster for this week team battle to give me some idea what should i use after having these information.. lol
      if u dont mind, please send me a message if im still in ur list so i can find u.. :D
      thx panic, cheers..

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    4. oh 1 more thing, do u by any chance playing clash of clan, panic?

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    5. I'm still there, Lorry. Just stealthily. :) I downloaded clash of clans last week out of sheer boredom with LR and I bumbled around with it. It seems like the kind of game I like, but haven't had enough time to explore it yet. Played maybe an hour or 2 only so far. Heard it's fun and addictive. It's regularly highest grossing free game in USA.

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    6. oh well..i've encountered a clan on clan wars and someone named like ur line ID.. i thought it was u..lol
      sorry for the out of topic question.. :D

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    7. Just on the off topic, I *think* I know who you are Panic but I'm not 100% sure :)

      Last week I decided to conduct my own little personal experiment on PvP. I played solidly throughout the whole week. And I mean solidly. That means as soon as I wake up, smash through the 5 feathers and then 2.5hours later, the same. For the whole day, until I slept for 8 hours. Day in, day out. I did that for 6 full days (I couldnt' do it the last day because I had a massive night and was hungover for the whole day).

      In my friend's list, I noticed that perhaps Panic, another player on this site and myself would switch around rankings throughout the day - probably due to time differences in playing.

      Anyways, I came to the conlusion that if I play solidly throughout the week (and I win most, if not all, of my encounters) and not use any rubies to buy more special feathers, I place in the 2000 - 5000 band giving me 80 rubies. Boy that is alot of dedication for only 80 rubies! I don't think I'll be doing that again haha

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    8. i dont do the "wake up every 2.5 hours on sleeping time".. i played nonstop when i woke up, but when i sleep, i just go to sleep and start again when i wake up.. that gives me 2.4k ranks at the end... which is pretty good.. so i suggest dont let the game disturb ur time to sleep.. lol

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    9. does anyone know how much point on average is required to get into the top 50000 on the ranking? thanks

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  2. Wow, I am pretty shocked, that explains it, it wasn't cheats after all! Thank you Panic! And thank to those hardcore line ranger players that take their time studying the game. But the question is, in case LINE does not notify us about these changes during the week, will you, Panic, or anyone else let us updated with those informations?
    Best regards, Fants.

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    1. I don't know if Wei S and the rest of the raid team will make this a weekly exercise to publish but I won't commit to it, and I already wrote that I wouldn't hold them to it either. When the game developer feels so comfortable making arbitrary, erratic changes, it makes it hard for the community to follow what they're doing when they do it. The frequency that they modify game files is alarmingly high. Unless something majorly alters the game experience, I don't think I would delve into it too much. If you feel so inclined to be exact about it for personal use or feel that something changed and it's seriously messing up your team, they did tell us the method with which they derived the numbers, so you can always do that to check your sanity.

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    2. What the hell article did you read posted here?

      "These numbers may not apply for tomorrow or the week after. And I wouldn't expect for the authors of the article to continually update the modifier numbers, either. It really changes too often to keep up-to-date 100%"

      Pretty sure that's a no..

      And this doesn't mention the cheaters at all. This has nothing to do with the cheaters. You think line is going to post that there are cheaters when really they just don't wanna fess up they are changing numbers? Tis just a big conspiracy and they hoped not to get caught!!

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    3. It's pretty much a no from me, but I don't know about the original authors, if they will make the extra effort to update every time.

      And lol conspiracy. Cover up story of the month!

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    4. According to the Facebook comment from the author they will do this exercise every week. :)

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  3. How about balanced ranger like dwight/lia?

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    1. Balance rangers so far have had same mod factor as health and speed, lumped together as "single target" non-attack class rangers

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  4. So, they attack for 50% multiplier?
    That make balanced ranger with high DPS like dwight become favourable :D

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    1. Yes, quite. Luis and Dwight are quite formidable this week.

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  5. Well, that explains why when I was using a team of 5 mastered splash rangers I was getting destroyed by rank 2000+ last week lol

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    1. so true.. i barely survived 2.4k+ which i thought should be around 1.8k something... :(

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    2. I also tried an all splash team around middle of last week to tinker around. It was a blood bath. Definitely not the way to go lol

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  6. Thanks PB this actually explain a lot...
    Guess multiplier will encourage use of different rangers for team battle

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  7. No...

    No wonder my all-splash team kept losing. No wonder when my sidekick got susu it did not do a lot of damage. No wonder my sorcerer cony's attack was not as good. Anyway I put in a hip hop brown instead

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  8. I downloaded new resources three times today (7/15 in Japan) with no noticable new content. Maybe they modified team battle again?

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  9. This comment has been removed by a blog administrator.

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  10. Please let's not turn this comment area into a chat about the cheats. This post is about attack power.

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  11. Thanks for the post.
    Before you post this. I have hipotesa.
    As the event time ends, the enemy gets stronger. Has dumpy, cherina, ksm, susu, and great rangers. They also uses all items

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    1. I don't understand. Can you rephrase?

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    2. I mean, enemies get harder as the event time ends.
      On monday, noone of enemy use the items. And i can beat a higher-points enemy easily.
      But on wednesday, i cannot beat a lower-points enemy, because he use all of items.. (meteor, ice, tornado, invincible)
      Sorry for bad english :D
      And sorry for the anonymous. But this is me.

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  12. Hey panicbutton. What is ur ID?

    OH I WANT SUSU SO BAD

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  13. ive managed to finish all stages by cleaving the tower down.. lol
    new treasure is increase ranger's attack speed..

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    1. added couple new resources that increase the tower HP on stage 132 approximately 4 times higher than before... :|

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    2. This comment has been removed by the author.

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    3. i just found out that they probably didnt increase the tower HP but they tweak cherina's damage.. i went back to farm at 112 and my cherina seems to do so little damage.. cmiiw..

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    4. My Cherina's profile shows the same damage as before.

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    5. profile show the same... but i just tried friend battle vs lvl 1 brown.. looks like all cherina's hit is 75 - 80% miss... plase try and see if im wrong.. :(

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    6. now i feel like cherina only has 5-10% chance of success attack.. just did another try and had 26 attack animation miss in a row...

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  14. Indeed they either buffed the tower HP or nerfed cherrina.

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    1. 100% they nerfed it... how could master cherina cant kill brown lvl 1 in 26 attack? lol

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    2. just have another try after restarting my LR... seems back to normal.. now they just increase the tower's HP

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