Showing posts with label event. Show all posts
Showing posts with label event. Show all posts

Friday, December 12, 2014

Surprise 2x Exp, Coin, Treasure Day + New Area Soon!


...I'm not sure about this. I feel like we've seen these enemies before, with different skins. But nevertheless, I'm sure players are looking forward to new stages. 

It always amazes me how the game maker feels fine just throwing such disjointed enemies together into one area. The guy with the leopard print vest looks like some kind of a hippie mechanic. The cactus wielding pilot has nothing to do with the zombie kid, deformed baby, and the sports player. I mean... what is going on? Does Mephisto have schizophrenia? Multiple personality disorder? Background-wise, the area doesn't look very interesting. It looks kind of sad and desert-like... just desolate. 

Anyway, who cares, I found Sally and rescued her already. Forget it, guys. I got it. :D And don't even worry about her. She was in good health and just hanging out. I took her and she's just chilling in my Christmas tree now, eating my food and watching my TV.


If you insist on still playing the game, however, today is a surprise event:


Have fun, everyone! And HAPPY HOLIDAYS!!!

Wednesday, December 3, 2014

The 22 Days of Christmas


LINE's holiday present for all players is going on for most of the month! Those of us who have been playing a while know that 1 Gacha ticket lets you play the 10-ruby Premium Gacha, and 2 tickets lets you play the 20-ruby Premium Gacha. However, 10 Gacha tickets did not allow us to play the 5+1 Premium Gacha -- and this is still true. The special nature of these December tickets is that gathering 20 Gacha tickets this month will allow you to play the "Christmas Special 10+3 Gacha" one time. So, if you log in 20 days this month, you will have another chance to get the 4 December-only limited Christmas rangers. See the notice below for the precise language of the giveaway.




Remember, Santa Moon, Rudolph Brown, Carol Edward and Kevin are all limited to December 2014 only. Once 2015 rings in, they will all be unavailable.

For the next week, it has been confirmed that we are no longer getting 5 rubies daily for daily attendance. I know it's a bummer because we've kind of gotten used to it. But the Gacha tickets are a similar thing. Those of you who have been vigilant should have mastered Mach Brown as well (I'm a baddie, I haven't).

Also, 4 more days to enter the Character Design Contest!

Sunday, November 30, 2014

Christmas Rangers Soon


Edit: New Rudolph Brown, Santa Moon, Carol Edward and... "Kevin" are here as the December rangers. The 3 LINE Friends are so cute in their holiday garb. Kevin has a silly Christmas tree t-shirt on which makes him borderline cute, I think. He's like a walrus without the tusks. Maybe he's a black bear? I'm not sure!

By the way here is how the Gacha panel picture looks for the next month, so it looks like Edward is once again the limited ranger. He's almost sure to be a splash type again. And he's still going to be screeching down the road on a vehicle since he lacks all appendages. Kevin might be a 3 star because he's off in the back of the picture. Poor odd kid left out. Brown looks reminiscent of Best Couple Brown so maybe he'll be a health ranger again. His punches shoot out Christmas trees, so I'd watch out for that attack!

Edit: they're all 5-star Rangers!


It remains to be seen if these rangers are worth getting, but I'd be interesting in having at least one of each since they're dressed for the season!

And don't forget, you have only 7 more days to enter the LINE Rangers Character design contest!

Wednesday, November 26, 2014

Design Your Own Ranger!




It is finally here! I have been waiting for a contest like this for such a long time. Truth be told, I have more than once tried to see if I could conduct my own design-a-ranger contest on my blog, but because of the international audience and various currencies/Google Play/App store country restrictions, I couldn't figure out the logistics of how to actually give out the prize, which I wanted to be rubies. :( But LINE is doing their own official contest so now here is everyone's chance to get their creative juices going. I'm really pleased that they opened this contest to all regions. We have a week and a half to enter!

I'll be the first to admit that I am horrible at drawing but I think I might try to think of a nice ranger to add to our collection. Everyone's always saying one thing or another about the new rangers that appear in the game. I think this is a really good chance for us, the players, to show them how it's done. What do WE want in a ranger? I'm not sure if we are allowed to use Brown, Cony, James, Jessica, Leonard, Boss and Moon but I assume that it is allowed. Did you want Salaryman Moon to be a ranger? Or Santa Claus Brown? Lumberjack Boss? Flight Attendant Jessica and Cony? Get to work! (Update: I sent them a question asking if we are allowed to design a new LINE friend ranger. The answer pretty much said to create your OWN rangers, which I read to mean do not piggy-back off LINE Friends and make a new Moon or Brown, etc.)

I encourage everyone who's ever had beef with the game's palette of rangers to rise to this challenge! Show everyone what you come up with. I'm pretty sure a 4-year old child could come up with something better than the ranger known as "Summer" lol. I would love to hear and see it if you want to share your creations. If you guys come up with drawings, please post them on imgur.com and show us a link! The prize is not just glory, it's cold hard rubies and figurines! (See Notice for details)

I *hope* that the winning design of the competition will be available to ALL players via some event or as a permanent bonus roll in the stages (so it will be a "free" ranger). I don't want the winning ranger to be the new limited edition or new Premium Gacha addition to the roster. No, the winning ranger should be ours!  I think it is only right because it is a ranger inspired by the players, made for the players, voted by the players.

Finally, the somewhat disappointing thing about the contest is that it appears to be more of a "touch-and-feel" design contest rather than a mechanics contest. What I mean is, the contest is being judged based upon the appearance of the ranger and its story. We are not given the option to suggest what powers we want our creation to possess, i.e. type of ranger, attack speed, range, move speed. I don't know if they will take it into consideration if we do submit our designs with those characteristics included. But I think if we want a balanced ranger that is worth having, it should be well-made and not just the same old crazy overpowered trend that LINE gives us every month.

So anyway, get to work! :D December 7 is the deadline!

Tuesday, November 25, 2014

Race Through Treacherous Swamp




A new event came in today! If you finish Treacherous Swamp before December 15 18:00 GMT+9, you will receive 1 Muay Thai Brown in your mailbox on December 16 in the afternoon GMT+9. So if you haven't finished Swamp, it's time to put the pedal to the metal. If you have already cleared Swamp, you must wait until December 16 afternoon GMT+9 to receive Brown.

In addition, for *brand new Line Rangers players only* who registered on November 25 or later, if you clear stage 60, you will receive 100 rubies in your mailbox on December 16.

It's nice to know they are still rewarding new players who joined the game. Muay Thai Brown is a couple generations back now, but depending on who you have on your team, he could still be pretty useful... my issue is with the fact that you have to clear 168 to get him. Unless you are sittingon 4 MT Brown and are missing 1 to master level, I don't see how having a single MT Brown will make a difference to your world. Oh well.

Monday, August 11, 2014

And So It Continues... New Stages Coming Soon

Update: 

Some new information has popped up regarding the future of Line Rangers!
.........................................................

A new event was announced for the Taiwan region about 18 hours ago which continues LINE's preferential treatment toward a segment of their market. Here's the splash screen that users from that region received:

They call it a "TV" event. It's for users who have their LINE account registered with a Taiwan phone number only. The event gives away Ranger themed t-shirts to some lucky winners, but it also gives away 100 free rubies to all users who have passed stage 70. Players who pass stage 144 between August 20 and September 5 will also receive 100 rubies as well as a free 5 star ranger (hence the pic of Dumpy of KSM, but it is uncertain whether those two are the ones players will get).

This points out something important for the rest of us non-Taiwanese players: A new area will be released on August 20th. Well, I guess there's no incentive to rush to clear the new stages for the rest of us. It's not fair, as usual. But we are used to it.

Thursday, August 7, 2014

Songster Cony Event


Update 2:

Over the last 3 days I've played the Friendship Gacha 300 times. 287 spins yielded goose eggs. I got 13 Songster Conys. That's a 4.3% rate of fishing out a Songster. Not great, but not terrible and right on part with the previous Macho Moon FP event. 

Some readers commented that they had long streaks of nothing, then got back to back Conys. I didn't have such dramatic results but I did usually have pretty long runs coming up empty, then I'd get a few pop out pretty tightly. Odd patterns... 

Update:

Event has begun! You can play your Friendship Points in the normal gacha for a chance to get Songster Cony. Limited time: ends 11:00am August 11.

Previously Macho Moon and Clara Friendship gacha events were 4% and 7% success rates respectively. 
.....................................................

A Songster Cony event is coming for Friendship Point Gacha! If you are having trouble with Maze of Illusion, save your Friendship Points and gear up because Songster Cony's great range as a splash ranger is going to be very helpful! The event is not live yet, but it should be soon.

Monday, August 4, 2014

State of the Game - August 2014

It's been roughly 5 months since the dawn of LINE Rangers and the game has changed drastically since its infancy days. I wanted to take some time to just step back and look at our journey. At its core, LINE Rangers is a straightforward game with a simple goal: destroy the enemy tower and advance to the next stage in our quest to rescue Sally. It has a truly addictive nature about it and has captured the hearts as well as the wallets of many people. For players who have joined at various points in time, here's what the game looked like back then.

We've come a long way to save Sally
The game initially released on February 27, 2014 with 60 stages and 75 rangers:
  • 11 5-star rangers + Honey (100 friend invitation gift)
  • 12 4-star rangers + Frog Brown (50 friend invitation gift) 
  • 18 3-star rangers + Elf Cony (30 friend invitation gift) 
  • 15 2-star rangers
  • 16 1-star rangers
5 cycles of new rangers were released on a monthly basis:
  • March 2014 + 4 rangers: Sorcerer Cony, Opera James, General Brown, Macho Moon
  • April 2014 + 6 rangers: KSM, Dancer King Boss, Bernard, Hip Hop Brown, Songster Cony, Red Brown
  • May 2014 + 6 rangers:  Ola Brown, Lightning Jessica, Dwight, Dumpy, Abdula
  • June 2014 + 7 rangers: Susu, Luis, Prince James, Best Couple Brown and Cony, Hitman, Cherina and Shu 
  • July 2014 + 6 rangers: Rider Edward, Mully, Chichi, Summer Brown and Cony, Elle
The game today has 132 stages and 104 rangers. That's a 120% expansion of single player game content and almost 40% more playable rangers than the original game.

Let's let that sink in for a moment: The game has more than doubled in available content. For any game at all, if a game maker is doubling its content in less than half a year, it means the game is hugely successful and the pressure to keep the content fresh is very high. When content is in high demand for a mobile game with such a simple concept, the landscape of the game has to change in order to keep its customers coming back. 

Stages to Plow Through

Today when a new player joins the rescue effort to save Sally, they are given 30 rubies just for starting. There are plenty of players who just started the game and rolled Ola Brown, Cherina, Dumpy or some other similarly powerful 5-star ranger with their first 20 ruby Gacha. And for those players, stages 1-108 are pretty much a breeze, limited only by the number of feathers they can get their hands on. For players who didn't happen to win some super overpowered rangers, their experience is... well, not very different up until around stage 84. I know this because I've personally replayed the game 3 times over. It's all still basically enjoyable but you really don't hit a wall until you reach Temple of Ice or Altar of Flame if you are schlepping through with free rangers.

The most prohibitive factor is actually your player level and the amount of coins you have available to make your upgrades. Especially when playing with the experience boost item, your player level will mostly likely be higher than the level your pocket can support in upgrades. In any case, with some fairly diligent playing, one could realistically arrive at the front gate of Maze of Illusion within 2-3 days with the aid of a powerful premium ranger, or about a week or two with free rangers. If brand new players can blow through 90% of your content in a matter of days, you've got a real problem. 

New Battle Modes and Why We Needed Them


June 19: Enter Team Battle Mode, Friend Battle Mode and Endless Mode. Endless Mode is a really nice addition to the game because it will continually offer players more to do as more areas are released in the future. The challenge continues to mount over time. I wish that they were a bit more clever with EM's stage environment, but nevertheless, it gives people something to wrestle with when they are done with the end-stage of a new area. Friend Battle Mode is a neat little way to duke it out with your friends and earn as many Friendship Points as you like in a day, limited only by the length of your friend list. They were both welcome additions to the game. 

Team Battle Mode became the problem and the solution to the content problems between releases. The player versus player aspect of the game has shaped a competitive edge to the players of the game that didn't exist before. It solved the issue of people going days and even weeks with "nothing to do" because in Team Battle Mode (PvP), there's always someone different to face off against. Day or night, there was another team to fight, another point to gain on the ladder. 

The funny thing about this ladder mode is the fact that players can purchase more feathers to continue to battle, and the rapid rate of climbing up in score is a complaint that a lot of people have with PvP. Half  hour into the weekly ladder contest, there are plenty of people who have already burned dozens of rubies for more chances to battle and gain points. That's likely a bigger investment into PvP than many players are willing to put in. But consider the flip side. If players were not allowed to buy special feathers and everyone could only play Team Battle Mode once every 30 minutes, then we'd run into the problem of the top ranked players being zombies as they would not sleep more than 149 minutes at a time for 7 days straight. Everyone else could only hope to play as many feathers as they can in their waking hours. Furthermore, players are at the mercy of the random matchmaker because the points you gain/lose factor in the ranking of your opponent. Suppose the top 2 players in the ladder both play all 336 feathers for the week, but one of the players got unlucky and got matched against an opponent who was ranked much lower. The loss of even 1 point could mean defeat for the entire week. Where is the fairness in that? 

So instead, the system we have is one where players who wish to participate in the top tiers of competition can buy as many feathers as they wish. Each week since the release of PvP mode, the score of rank #1 has increased. Yes, indeed LINE continues to make a killing as players grow more and more cutthroat. It's a contest of who can play the most number of winning matches in the span of 168 hours. PvP was never intended for be a level playing field for all.

Thank you, nongmetoo
This picture by nongmetoo is a very nice summary of what happened last week (PvP which ended August 4 06:00 JST), and a pretty good setup for the coming week. She did a picture like this a week or two ago, unfortunately I lost it. The trend that I got from the two was that the player behavior at the top 20000 ranks has changed dramatically, and likely will continue to shift for a while. People have been increasingly buying additional feathers to push up in ranks. Six weeks ago, rank 301-1000 could be achieved at approximately 2500 points. Today? You need over 6000 points to secure the 150 rubies. A month ago, to win 100 rubies you could skate by and land in the 2001-5000 rank without buying any additional feathers and profit the whole 100 rubies. Today you simply cannot do it. You will land in the 5001-10000 rank by not buying feathers and playing very solid matches throughout your waking hours. 

It's not at all rosy up in the top tiers. If you want to get up in the 2001-5000, you need to spend some rubies, but the reward gain is only 20 more rubies than the next tier down. So can you jump from 5001-10000 rank to 2001-5000 buying just 20 feathers? It's very unlikely, unless you time your wins very carefully. In the top 101-300 rank, players are rewarded 300 rubies, but they spent over 100 to get there, netting under 200 rubies. In the top 3 ranks it is even worse, players spend well over 1300 rubies for the week to get to 15000 points. They only win 1000 rubies from the competition, so they are in fact netting -300 rubies just to walk away with the glory of being ranked 1, 2 and 3 in the world for the week. 

So what am I saying? Line created a competition that profits off of people who want to reap the greatest rewards? Well... yeah, they did, but you could say that exact statement about tons of other games. If you want a chance to win, you have to put down some cash. Does it create a situation where small cash players get pushed out of the competition? Indeed it does. It's almost like a game of poker. If you want a shot at the pot, you have to buy in. The more fierce the game gets, the more money is involved. At a certain point people will duck out of the race because it's just too rich. But at least in the Rangers weekly ladder, everyone walks away with a minimum 20 rubies back in their pockets. Armed with this information, you can judge for yourself whether you want to step into the fire. These days, I find it easiest to target a tier I want to sit comfortably in, and just do enough to stay there. Trying to climb past rank 5000 requires quite a lot of effort that even I am not prepared to put in, but there are many others who enjoy it very much.

Gross Revenue

Please bear with me a little because these are all relative comparisons and with limitations based upon the data available. According to the website AppAnnie, which indexes app information and sales, LINE Corp has been 4th or 5th place in worldwide revenue for games in both the iOS and Android (Google Play) market from April through June. This includes all of the game titles in the LINE library. So yes, they make a ton of money. 

Now I'm going to use an example and take the Indonesia market because Indonesians are consistently the heaviest traffic viewers on this blog. Based on the information on AppAnnie, LINE Rangers started to surge up in sales almost immediately after release. It steadily climbed up in the ranks of the top grossing app charts in both iOS and Google Play markets in March and April and has been hanging steadily in the top 100 ever since. The in-app sales trend goes as you would expect: Line Rangers dips a bit in sales when there is no event and nothing special going on, then rushes up whenever a big event like new stages and new rangers are released (not coincidentally with double 5-star chance events happening simultaneously). This sales rate for the game is mirrored in similar markets like Thailand and Taiwan. 

So clearly, the gripes we as a playing community have with certain aspects of the game are overshadowed by the huge popularity of the game in the last half year. Yes, the odds of the Gacha are becoming increasingly unfavorable. Yes, the new rangers are increasingly mind-boggling in strength. Yes, the new area is much more challenging than all the previous ones. But despite all that (which are debatable whether they are good/bad) the game continues to be a success. The feedback that LINE gets from each new release of content and rangers is that people get excited. They love it and they are willing to part with their money for the latest stuff. For better or for worse, this is what the revenue stream reflects. 

Versus Other LINE Games


Other competitive game titles for LINE include Pokopang, Cookie Run, Let's Get Rich and Tsum Tsum. I don't play Pokopang and Cookie Run at all but the revenue that those two games draw in are astonishingly steady. Especially Cookie Run, which is almost always found in the top 20 grossing games in the relevant markets. I wish I could tell you why that is, but since I am not an avid player, I don't really know what impacts their sales or whether players would find it compelling to make in-game purchases very often or at a specific time/event. I will say this, because I played it a couple of times and looked up some details: Cookie Run is not an in-house developed game from LINE. The maker is Devsisters, a Korean company. Cookie Run was hugely popular in South Korea for years before it made its debut as part of the LINE family to the rest of the world. So maybe this developer company has created something inherently unique from the rest of the LINE games that affects its sales pattern. Maybe it has just existed long enough that the game is coasting on a winning formula. But in any case, LINE Rangers as a homegrown game has earned a place in LINE's eyes as one of its most popular and surely one of its most profitable. [Also for those of you not aware, LINE Rangers' concept is not original. It's pretty much a copy of the game Battle Cats with prettier graphics and more lovable troops. LINE definitely did a good job making a simple game more appealing.]

One more sort of interesting thing I've noticed is, typically if sales suddenly rockets for one game or the other (like the launch of Disney Tsum Tsum is a very good example), the grossing sales of other LINE games like Pokopang and Cookie Run tend to fall a bit. This indicates to me that there's a really good chance the players of LINE games are roughly the same pool of people and that they probably play multiple LINE games. The time that they can spend on any given game is finite, and so if their interests turn to one game or another, the rest of them may not get much attention. So perhaps they have some kind of event cycle such that the games each get some promotional events which do not overlap. That way, the games don't cannibalize each other. Or if they don't coordinate this way already, they probably should think about it to maximize sales.

Concluding Remarks

I bet a lot of the info here is not news to many readers. Why am I writing all this? This post is meant to be a stake in the ground, just marking where we stand right now. Perhaps the game will take a left turn somewhere in the future and we'll look back on this current state of the game as the "good old days," who knows? 
Events are fun and exciting. And we get stuff which makes us happy
For me, it very much feels like the game is blossoming and we may be at the beginning of a stabilizing time. The last 5 months have given the developers a good idea of what works:
  • Challenging content can be cleared with a reasonable amount of effort 
  • We really like events. Giving us rewards sprinkled in the day-to-day like the boss stage events or ranger bonus events enable us to achieve what we want to achieve a bit easier. Some events gave us some rubies or chance at something powerful and useful to fuel our desire to keep playing (like the Clara event and Stage 100 SoCo event) 
  • Tweaks to free rangers to make them competitive for current areas, as well as the addition of the 80% stat bonus for combining rangers 
  • Dangling "limited edition" rangers in front of players to create the "need" to Gacha and promote trendy excitement
And it has given them a good idea of what doesn't work:
  • Stage rewards which are not conducive to the current challenge. This triggered the shuffling of all the obtainable 4 and 5 star rangers in the early and mid-level stages a couple months ago. I have a strong feeling that LINE learned from their previous slip up and as a result, there was a good amount of thought put into the decision to include Alice, Opera James and Sorcerer Cony in the recent stages. 
  • Giving select regions significant amounts of bonuses while other regional players do not get to participate. This is the age of social media. Everybody finds out about everything, and players feel bitter when they're excluded from promotional events when they are all playing the same game.
  • Doing things "behind the scenes" and not giving us any notice of it happening. It really makes players crazy.
I know many people will have differing opinions about the current state of the game and what its biggest issues and successes are. And that's ok. Not everyone plays with the same goals and mindset. But it's nice to have this game that we all feel pretty good about so that there is this feeling of community. Line Rangers & Friends has been on the internet for just over 4 months and I have accumulated over 500,000 hits in a pretty short amount of time. The blog has evolved as well over the course of these few months. I feel good about that. Thanks for playing and reading and contributing to the game, everyone. One of these days, we'll save Sally! 

Thursday, July 24, 2014

The Story of Princess Sally

New notices went out to some players about a mysterious video about Sally and some gifts. And then there was no mention about where this video was or how to get our serial code to redeem gifts! Well here is the video! It's so very cute and tells the story of how Sally is, in fact, an alien fowl from the Yellow Planet! She's neither a duck nor a chicken LOL! I hope they make more episodes of this video series about Sally. I like it!

For those players who did not get the notice or are confused about this, don't worry. Simply go to your game Setting and click on the COUPON button on the right side and then you should get an event called the "Find the lucky code Event" which runs from July 25 - July 31.

Then you simply enter the code LINE GAME PLAY GOGO to redeem your free gift! The gift is random and will appear in your mailbox. You can only do it once!

Good luck, hope you guys get good stuff. Gifts vary from 3 or 4 star rangers, 2 Gacha tickets or 20 rubies.

Why doesn't Sally just do her funky dance to charm her way out of captivity? It would save Line Town Friends a lot of trouble... Work dat body.

Thursday, July 3, 2014

Gacha Probabilities - June 30 - July 3

The results are in from the June 30 - July 3 Double 5-star Chance Gacha Event! If you participated, thank you for contributing to the survey (created by 小為) to provide the Line Rangers player community with helpful information.

The Results

Our friends at LINE Rangers 台灣社團 have concluded their survey once the event finished and they were able to collect 329 sets of data from participants, a total of 3449 results (raw data is here) from Gacha. Results were:
  • 3★%: 1008 (29.23%)
  • 4★%: 1001 (29.02%)
  • 5★%: 1440 (41.75%)
This 5 star result is very similar to what the previous results were from their mid-June study which were:
  • 3★%: 30.56%
  • 4★%: 21.55%
  • 5★%: 47.89%

The Analysis

Authors 小為 and 楊濟安 of LINE Rangers 台灣社團 posted this new article about their findings with some more information and analysis on the numbers. Contained within this box is their article interpreted in English. 

The results being 3★ 29%, 4★ 29% and 5★ 42%, by lumping the 3★ and 4★ odds together (an average together of 58% of the samples), we can say that the Gacha is only slightly biased towards 3 and 4★.

Now let's move on to some more in-depth useful information. 

1. How many times do you need to play to receive one super ranger? 
  - The authors defined super ranger as one of the ten 5★ rangers that everyone typically wants to get: KSM, Susu, Cherina, Luis, Hitman, Prince James, Dwight, Dumpy, Dancer King Boss (DKB), Hip Hop Brown. There are a total of 24 5★ rangers on the roster now (Ola is no longer obtainable). Let us assume that the odds of each ranger are the same within their star grade. The chance of you receiving one of these shiny 10 rangers is 10/24 * 41.75% = 17.40% during the event. You'll need 100/17.40=5.75 spins of the Gacha on average before you can expect to receive one of the 10 super desirable rangers. 

2. How much do I need to spend on average to get a level 80 Susu?
  - For this question, we're going to have to assume again that the chances to receive each of the 5-star rangers are equal.
   Susu is 1 out of 24 of the available 5★ rangers. Multiply 1/24 by our 41.75% to obtain 5★ and you'll get a 1.74% to receive Susu, which will take approximately 57.5 Gacha spins for 1 Susu. You need 5 Susus to max out so that means you actually need about 287.5 spins.
    Well, 287.5 spins means you have to play the 5+1 48 times (4800 rubies). I don't know how much they charge all the other regions in the world but in US Dollars on the Android Google Play market during the Ruby Event we can get 494 rubies for roughly $49. In order to get 4800 rubies, we'd have to buy almost 10 packs, which costs $491 USD! It's possible that you get unlucky and have to spend more, but there are those who scored Susu on their first few spins. The average is simply for illustrative purposes.
    That said, I sincerely hope that if you were aiming to get Susu, that you did all your Gachas during this past event because if you don't do it during the double chance event, chances are you'll end up spending a great deal more money. But then again, these are averages based on some reality, some assumption, so take it all with a grain of salt.

3. Should I spin with 20 rubies or 100 rubies? 
   - This is a popular question and to answer it, we won't talk about the part that luck plays, we will only discuss probabilities. 
    This question involves the concept of independent events. If we assume that the 6 results from playing 100 rubies are each independent events, this means that one spin of the Gacha has no bearing on the result of the next spin of the Gacha. The authors believe that the 6 results from 100 rubies Gacha are independent events because a lot of people reported getting four 4-stars and one 5-star, or three 5-stars and three 4-stars. This kind of result would not be possible if the game developer had set the 100 rubies Gacha to be dependent events. For instance, if we believe the Gacha is set up to predetermined dependent results, then we should often get results of three 3-stars, two 4-stars and one 5-star, with some variability but not to the extreme of some people getting four or five 4-star rangers in one shot of 100 rubies. So if we assume that both the 100 rubies and the 20 rubies Gacha are independent events then we can use the July results of 41.75% to do some calculations.
For this example, we'll just assume that the chance of you receiving the ranger you want is 1 out of 100 for sake of illustration. 
    - If you used 20 rubies x5, the chance of you getting the ranger is 5%. 
    - If you used 100 rubies, the chance of  you getting the ranger is 6%. 

Based on 41.75% chance to get a 5-star ranger, we have a 17.54% of getting one of the desirable super rangers. 
    - If you use 20 rubies five times to spin 5 times you will average only 0.877 desirable rangers (which is to say playing 5 times can possibly yield you zero desirable rangers). 
    - If you use 100 rubies once to spin 6 times, you will average 1.05 desirable rangers (which is to say you'll get at least 1 desirable ranger on average in the bundle of 6).

    The difference is slight, but it lies in the fact that 100 rubies gives you that one extra spin. Remember the answer we got to question 1 above: you need to spin 5.75 times on average before you can expect to get a desirable ranger. Playing 100 rubies puts you inside the chance to get one since you are spinning 6 times. In this light, playing the 100 rubies game is relatively better. This was deduced based on the information that was collected from the data set. Of course, your personal experience may deviate from this because this is the "average."

4. Should I spin while there is no double chance event?
The short answer is no, of course not. Here's why:
   - Since we have a 41.75% to get a 5★ ranger during the double chance event, then it goes to reason that without the event, our chances are roughly 20.88%. 

Our chances to get a desirable super ranger: 
   - With double chance event is 17.4%, averaging 5.75 spins to get 1 ranger
   - Without double chance event is 8.7%, averaging 11.5 spins to get 1 ranger

This makes it pretty obvious that during the double chance event your odds of getting something good are much higher. The authors recommend, as I also do, please resist the urge to scratch the itch while there is no double chance event going on! For if you do, you're very likely going to spend some time with this guy.
Go away, Pew. We still do not love you.

Concluding Thoughts

I've stated this before and I think it is important to repeat this: The 41.75% number was an average from a vast pool of results. It is possible that you played and rolled on some very different results than the average. And surely you have seen on the internet instances where people have rolled insanely good results. But this is why this is the average. 

The other consideration that often makes players sad after playing Gacha is the fact that your personal set of "desirable" rangers may be a lot smaller than than 17.4%. Maybe all you want are Susu, Hitman and Cherina. In that case, you're rolling on much smaller chance and the chances of you getting something you don't want are much, much higher. 

Astute players will notice that supposing 5 star chance remains the same in the future, as long as LINE continues to release more new rangers, the chances of us getting each ranger will be lessened each time. This is made especially clear when you compare the difference in the odds of Susu (1.74%) and last month's Ola Brown (2.39%) which translated to an average difference of $148. This really does put players who have been playing for a long time in a worsening situation. For instance, myself, I have almost all of the rangers on the roster (not all are masters) and the ones I still need are just a tiny percentage. The chances of me getting what I want keeps diminishing. It's a tough situation, but I can understand that as a game maker, they need to keep pushing out newer, better, shinier products for people to want to buy. For me, the breaking point is near, but for many others, there's still plenty of incentive to buy in. 

Last but not least, a special thanks to 小為 for pooling all this information for us to share.

Monday, June 30, 2014

Best Couple Cony & Brown

[Post updated as of July 1]
New rangers are here, and by now surely many players have seen them in action in one place or another. I don't have them all personally, so I'll speak to what I can and try to supplement info from other sources. Susu is limited to the next two weeks only, so get him while you can.



Note: The analysis of the new rangers below are valid as of July 2, 2014. 


Range comparison between Prince James & Dancer King Boss
Prince James is the new reigning champion of long range. He out-ranges Dancer King Boss by a smidge. There are definite pros to Prince over DKB: At master level, Prince's atk/hp is superior (176409/299376 vs. 139812/224532). But that is where the advantage ends. DKB's unmastered cooldown is only 7 seconds whereas Prince's twice that at 14 seconds. DKB's attack/move stats are both faster than Prince's. DKB is cheaper to deploy at every level. Prince's stats come out to 220.5 damage per mineral; DKB's is 218.5 damage per mineral -- extremely close after the buff to DKB on July 2. But when you factor in the possibility of deploying twice as many DKB in the same amount of time (provided that you are funneling all minerals into prioritizing DKB/Prince deployment), DKB is still a very attractive ranger. The hp difference between a master Prince and a master DKB is only 74844 in favor of Prince, which these days is around 1 extra hit from your typical enemy so health-wise I see them as nearly equal. 

In my opinion, Prince vs. DKB is situational. If you can afford to deploy only one attacker every 14 seconds that moves slow-ish, then by all means, go for the higher output Prince. If you need more damage fast to take advantage of some timing opportunity, I think DKB may suit your needs more. Don't get me wrong, though. The amount of damage that Prince James is capable of is insane. Just adjust your team accordingly to account for his long cooldown.
Luis... is such an odd fellow. He's a boy who appears to be naked, hiding in a bush, but he's a jumping ninja...Ok, points for originality. He's melee range (though pretty far back as far as melee goes) and he packs a serious punch with his apples but with 1.4 million HP, so I will compare him to Dwight. Luis is not quite suited for solo tanking and he doesn't really do as much damage as Dwight per deployment. His standard cooldown is slightly shorter, and he's a good deal cheaper. It's pretty close, but Luis is still the better bang for your buck in terms of damage. If you want to compare their tankability (yeah, I made a word up, so sue me!), Luis and Dwight are actually very similar. But Luis will get to the front line faster, which may be more valuable in a pinch. Would I use him as a main tanking ranger? I personally have my reservations, especially since his melee range leaves so much space for the enemy to inch forward. I'm not sure how I really feel about Luis yet. Probably need some more time to find a good scenario to use him.

Master level stats Cost Dmg/Mineral HP/Mineral Attack Speed Move Speed CD
Luis 520 309 2715 Slow Normal 4
Dwight 980 250 2733 Fast Slow 6

Witch and Lucifer are stacked almost on top of each other (white arrow). BCCony is further back (pink arrow)
Best Couple Cony is similar to the others in the Cony speed series. Naturally the first comparable ranger in mind is Witch Cony since they are both 4 stars. BCCony costs a considerable amount more (240 vs. 170) but has the clear advantage in both attack and health. BCCony is an upgrade over Witch Cony in every category. Lucifer Cony was recently buffed to sport more damage and hp which helps her case, but BCCony still does a but more damage. Frankly, with Lucifer so much heartier, she's still a better ranger in my eyes for the cost.

Master level stats Cost Dmg/Mineral HP/Mineral Attack Speed Move Speed CD
Witch Cony 170 75.2 370 Slow Very Fast 2
Lucifer Cony 210 166.8 1746 Slow Very Fast 2
Best Couple Cony 240 173.9 868 Normal Very Fast 2
  • BCCony is longer range than both Witch and Lucifer
  • BCCony moves slightly faster than both Witch and Lucifer
  • Cooldown is the same for BC, Witch, and Lucifer Cony
By any logical reasoning, BCCony should be 5 stars when stacked up against her counterparts, but oh well.

Cherina is a very interesting addition to the roster. She's on a 2 second standard cooldown which is a new low for splash rangers. Mastered, she only costs 290 to deploy and she whomps 142965 DPS. Come on! That is sick, by any measure. Yes, she's in melee range. But at over half a million health, she's not fragile and can take a few nasty hits without a problem. She is certainly more sturdy than Dumpy and because she's a splash ranger, her potential damage is even higher than Dumpy's. She moves really fast to the front, so if you get a pack of Cherinas leading the charge, your opponents can be in some serious pain very quickly. She's cute, but she's lethal. I like Cherina a lot. There will probably be stages in the future where she may not be as effective (lots of heavy, frequent splash damage on melee) but frankly, she's probably useful in more situations than not.

Hitman range compared to Ola Brown, SoCo, KSM
Hitman range compared to Shu, Opera James, KSM, Abdula
Hitman is another splash ranger who I'd like to compare to KSM and Abdula because of some close similarities.

Master level stats ► Cost Dmg/Mineral HP/Mineral Attack Speed Move Speed CD
KSM 890 145.5 706.4 Very Slow Very Slow 7
Abdula 760 91.7 502.4 Normal Normal 5
Hitman 670 182.2 774.5 Very Fast Slow 5

So here we can clearly see why Hitman is the new flavor of the month. Note that he does have a slightly lower DPS than KSM (122064 vs. 129499), but proportional to mineral cost Hitman actually pulls ahead in cost efficiency and time efficiency. Hitman also has slightly better range than both Abdula and KSM.


I do not have Best Couple Brown nor Susu so if you guys want to give some in-game insight on how these two play, go right ahead and share that. I'm going to just speak briefly about them based on what I know.

Initially from the numbers, it looks like Best Couple Brown bests the older 4 stars health rangers, but he's otherwise a pretty standard Brown health ranger we know and expect. Nothing spectacular either way, but if you don't have Hip-Hop Brown (everyone's favorite hybrid tank at the current time), mastered BCBrown is in fact better than mastered free ranger Xan in every way except for move speed. Thunder Brown was updated on July 3 to over 1 million HP at master level so he is the meatiest Brown ranger now. When considering tanking units, attack isn't quite as important as their health, move speed, and cooldown time, and in that respect, both BCBrown performs decently for a 4-star ranger. So, he's something to consider if you're shopping for a new tank.

Master level stats Cost Dmg/Mineral HP/Mineral Attack Speed Move Speed CD
Hip Hop Brown 210 114 2376 Normal Very Fast 2
General Brown 280 130 1305 Normal Normal 2.5
Macho Moon 330 26 1229 Very Fast Fast 2.5
Thunder Brown 370 40 2882 Fast Slow 2.5
Best Couple Brown 430 46 1848 Very Fast Normal 3
Xan 500 31 1295 Slow Very Fast 4

Susu is absolutely phenomenal because of his astonishingly high damage (outperforming KSM) and health for melee range splash but his painfully long standard cooldown of 28 seconds (!!!) is going to mean you have to plan your deployment of other rangers around when he comes off cooldown. Yeah, sure he costs a lot (1140 at master level) but in 28 seconds (14s if he is mastered) you ought to be able to raise enough funds. He books it to the front line pretty quick too, so he can spring into action in a desirable amount of time. 

Good luck to everyone on your Gachas if you are trying your luck. 

Footnote: Information on rangers I don't have in my possession supplemented by AppGuru and Furusawa Tokidoki Cacao Blog.

Sunday, June 22, 2014

Gacha Probabilities - June 2014

The results are in from the June 19 - June 21 Double 5-star Chance Gacha Event! If you participated, thank you for contributing to the survey (created by 小為) to provide the Line Rangers player community with helpful information.

The Results

Our friends at LINE Rangers 台灣社團 have concluded their survey once the event finished and they were able to collect 349 sets of data from participants, a total of 5782 results (raw data is here) from Gacha. Results were:
  • 3★%: 30.56%
  • 4★%: 21.55%
  • 5★%: 47.89%
This 5 star result is over twice what the previous results were from their May study which were:
  • 3★%: 49.22%
  • 4★%: 30.17%
  • 5★%: 20.60%

The Analysis

Authors 小為 and 楊濟安 of LINE Rangers 台灣社團 posted this new article about their findings with some more information and analysis on the numbers. Contained within this box is their article interpreted in English. Note: The numbers on the article were as of late hours of June 19 when the data up to that point was reflecting an average of 43.85%.

If you played the 5+1 Gacha with 47.89% odds of receiving a 5-star ranger, this translated to about 2.88 5★ rangers out of 6 balls for every 100 rubies played. They went on to answer some really good questions based on the 43.85% result that they got at the time of the writing of their post. Wherever possible I'll use their math and adapt it with the end-result number of 47.89%.

1. How many times do you need to play to receive one super ranger? 
  - They defined super ranger as one of the eight 5-star rangers that everyone typically wants to get: KSM, Dancer King Boss (DKB), Sorcerer Cony (SoCo), Bernard, Hip Hop Brown, Dumpy, Dwight, Ola Brown. There are a total of 20 5-star rangers on the roster so the chances of you receiving one of these shiny 8 rangers is actually 19.16% during the event. 100/19.16=5.22 spins of the Gacha on average before you can expect to receive one of the 8 super desirable rangers. 

2. How much do I need to spend on average to get a level 80 Ola Brown?
  - For this question, we're going to have to assume that the chances to receive each of the 5-star rangers are equal (side note from Panic: we know this to be untrue because Line Game Support has directly told me that the odds for each of the rangers is preset, and they have said that "rarer" rangers have a lesser chance. I understood this means in reality some rangers are really preset to be less likely to pop out). 
   So, anyway, Ola Brown is 1 out of 20 of the available 5★ rangers. Multiply this by our 47.89% and you'll get a 2.39% to receive Ola Brown, which will take approximately 42 Gacha spins for 1 Ola Brown. You need 5 Ola Browns to max out so that means you actually need about 210 spins.
    Well, 210 spins means you have to play the 5+1 35 times (3500 rubies). I don't know how much they charge all the other regions in the world but in US Dollars on the Android Google Play market during the Ruby Event we can get 494 rubies for roughly $49. In order to get 3500 rubies, we'd have to buy just over 7 packs, which costs $343 USD! Unfortunately, it sounds about right... And if you happen to be unlucky, you'll spend more. 
    That said, I sincerely hope that if you were aiming to get Ola Brown that you did all your Gachas during this past event because if you don't do it during the double chance event, chances are you'll end up spending a great deal more money. But then again, these are averages based on some reality, some assumption, so take it all with a grain of salt.

3. Should I spin with 20 rubies or 100 rubies? 
   - This question involves a concept that we've touched on before when I shared the May event's results on this blog, which is whether or not the 6 results you get from spending 100 rubies are independent events. This means that one spin of the Gacha has no bearing on the result of the next spin of the Gacha. The authors believe that the 6 results from 100 rubies Gacha are independent events because a lot of people reported getting four 4-stars and one 5-star, or three 5-stars and three 4-stars. This kind of result would not be possible if the game developer had set the 100 rubies Gacha to be dependent events. For instance, if we believe the Gacha is set up to predetermined dependent results, then we should often get results of three 3-stars, two 4-stars and one 5-star, with some variability but not to the extreme of some people getting four or five 4-star rangers in one shot of 100 rubies. So we assume they are independent events and we can use the June results of 47.89% to do some calculations.
For this example we'll just assume that the chance of you receiving the ranger you want is 1 out of 100 for sake of illustration. 
    - If you used 20 rubies x5, the chance of you getting the ranger is 5%. 
    - If you used 100 rubies, the chance of  you getting the ranger is 6%. 

Based on 47.89% chance to get a 5-star ranger, we have a 19.16% of getting one of the desirable super rangers. 
    - If you use 20 rubies five times to spin 5 times you will average only 0.958 desirable rangers (which is to say playing 5 times can possibly yield you zero desirable rangers). 
    - If you use 100 rubies once to spin 6 times, you will average 1.14 desirable rangers (which is to say you'll get at least 1 desirable ranger on average in the bundle of 6).

    The difference is slight, but it lies in the fact that 100 rubies gives you that one extra spin. Remember the answer we got to question 1 above: you need to spin 5.22 times on average before you can expect to get a desirable super ranger. Playing 100 rubies puts you inside the chance to get one since you are spinning 6 times. In this light, playing the 100 rubies game is relatively better. This was deduced based on the information that was collected from the data set.Of course, your personal experience may deviate from this because this is the "average."

4. Should I spin while there is no double chance event?
The short answer is no, of course not. Here's why:
   - Since we have a 47.89% to get a 5★ ranger during the double chance event, then it goes to reason that without the event, our chances are roughly 23.95%. 

Our chances to get a desirable super ranger: 
   - With double chance event is 19.16%, averaging 5.22 spins to get 1 ranger
   - Without double chance event is 9.58%, averaging 10.44 spins to get 1 ranger

This makes it pretty obvious that during the double chance event your odds of getting something good are much higher. The authors recommend, as I also do, please resist the urge to scratch the itch while there is no double chance event going on! For if you do, you're very likely going to spend some time with this guy.
Go away, Pew. We do not love you.

Concluding Thoughts

I've stated this before and I think it is important to repeat this: The 47.89% number was an average from a vast pool of results. It is possible that you played and rolled on some very different results than the average. And surely you have seen on the internet instances where people have rolled insanely good results. But this is why this is the average. 

The other consideration that often makes players sad after playing Gacha is the fact that your personal set of "desirable" rangers may be a lot smaller than than 19.16%. Maybe all you want are Ola Brown, KSM and Dwight. In that case, you're rolling on much smaller chance and the chances of you getting something you don't want are much, much higher. 

Now, the last thing that is bothering me is the fact that this event's results differed greatly from last month's. June's double chance event was seriously more than twice more lucrative (and from my personal experience, I tend to agree with the results). Such a large difference cannot be a mistake on the survey because they had over 5700 samples. May's results were done with over 2000 samples, which should still be quite accurate. So I don't think the numbers are wrong. I think this was a deliberate change in the presets by the game developers. With the release of Team Battle Mode and Endless Mode, I believe they really want people to participate and they want people to feel competitive. Nobody likes losing over and over and that can make a PvP battle fizzle out very quickly. I'm guessing that's why they've more than doubled the odds to get 5 star rangers, so people will be more likely to jump into the new modes.

So in the end, I do apologize that I did not get this post out sooner because perhaps it would have swayed some players to take more advantage of the event while it was still possible to get the best odds at Ola Brown. However, now that the "new" non-event probability for 5-star rangers is roughly 23.95%, I wonder if it will stay that way until some other significant event happens (like new area release or new ranger release). Did they increase the non-event chance from 10% to 23.95% when the "major update" came out on June 19? Nobody knows for sure when the change in the odds was made. LINE has no obligation to tell us. We can only try to figure it out with our collective effort. Hopefully this provided some deeper understanding of the gamble that is Gacha. Special thanks to 小為 for pooling all this information for us to share.