Showing posts with label lists. Show all posts
Showing posts with label lists. Show all posts

Sunday, July 13, 2014

More Experience Wanted - Player Exp

It was established from comments in my earlier post, Experience Wanted, that the amount of experience that your rangers receive from stage clear and the amount your player account receives are different. Just how different? Well, 120 feathers later, here it is. Click to enlarge.


Why does this list appear smaller than the first? I don't know, Blogspot resized it. :(
Is this very important to know? Well, no, not essential, but you should know that the experience you get is different from the amount your rangers get. Double experience day and the exp booster can works for player experience, too. The only thing that's pretty interesting is that the ranger experience and the player experience differ by quite a lot from the very beginning. When you lose a battle, your rangers get a fraction of the experience anyway, but your player account gains nothing for losses.

If you're grinding your way to 99 these days, you're probably already doing 104 or 117 depending on your preference. They're both decent choices. One yields you more straight up experience while the other gives decent experience and a shot at extra 4-5 star rangers to sell for coins. When the new area releases I'll probably have to update this list again and the new stages are likely to be more fruitful for level grinding.

One might argue that 104 is a better grinding area because of the possible uptick in coins from the selling bonus rangers. In fact, gaining levels for your player account doesn't do anything other than increase your tower health incrementally (this increment is separate from the tower health category that you can pay coins to upgrade, a change that was implemented during the patch that introduced Team Battle, etc.). So maybe if you are strapped for cash, 104 is the way to go for you. 117 honestly isn't bad, though, especially on double experience or double coin day. Whichever works for you! During the Shu event on 104, however, 104 was definitely better since it stacked with double coin day.


Wednesday, July 2, 2014

Experience Wanted

If you're like me, you're wondering how on earth some players have already reached level 99. Now I can tell you that these players probably spent loads of time playing when they should have been doing something else or sleeping :)

Once again, our friends at LINE Rangers 台灣社團 did some exhaustive studying into the topic of Player Experience to bring us an illustrative table of info. 


LINE Rangers Player Level 1-99 Experience
  • Article comes from: LINE Rangers 台灣社團
  • Author: 小為
  • Contributing members: .Zzzzz, 小弘, 小爲, 工丂巧, 王文鴻, 李傳崇, 孫質心, 張皓, 淮绅, 翊倢, 許劍星, 陳信憲, 曾君君, 黃國城, 葉乂彰, 樂羽萱, 蔡可亮, 燁, 蕭孟晟, ahmdrifkyr, Arsoitee, b0910439960, Chia Pang Yu, Darren, Dennis Cheng, Duncan Chou, Edward Chang, Egnaro Jiang, Gary Tsai, GGININDER, GGSOFTSOFTDER, JimShieh, Kai Chen, kenny, Lin T-Xun, maplinx, Nancy Chen, Peter Lam, Philip Chen, shooyun, syuan yan, Thomas Lu, thomas1116, Vivi Wang, Wan Lin Tung, Winson Lo, Ying Ling Chen, Yukuo Yu
"Line Rangers' player experience can be viewed if you tap on your avatar on the main screen. In order to determine the experience required to get from level 1 to level 99, dedicated members of LINE Rangers 台灣社團 collected stats over a span of 5 days. From the tables below, you can see that in order to get to level 100, you need to accumulate approximately 43.4 million experience."
The 3rd column of each table shows the increase in experience required for the next level

There is also a graph on the original article that shows that right as you past level 60, the experience required steps up dramatically. The additional amount required to get from 59 to 60 is only 3600, but the additional amount required to get from 60 to 61 is 15900. And then from 80 to 81, the additional step skyrockets again. 


One reader accurately pointed out that the experience that is gained by the player is not the same as the experience gained by the rangers. For instance, the experience gained by the player from clearing stage 117 once is 4560. The experience gained by each ranger is 1550 (which is the number that appears briefly over each ranger's head). Following the math, it will take you 9516 clears of 117 under normal circumstances to get from level 1 to 100 (obviously, this is all theoretical). If you farm 117 repeatedly on double experience day with the 50% experience booster, you'll need to play for 52.87 straight hours, or well over 2 days. That's a lot of play time! There might be some relationship between the experience gained by the player and the rangers, but it'll require more time to look into it. 

Monday, June 30, 2014

Best Couple Cony & Brown

[Post updated as of July 1]
New rangers are here, and by now surely many players have seen them in action in one place or another. I don't have them all personally, so I'll speak to what I can and try to supplement info from other sources. Susu is limited to the next two weeks only, so get him while you can.



Note: The analysis of the new rangers below are valid as of July 2, 2014. 


Range comparison between Prince James & Dancer King Boss
Prince James is the new reigning champion of long range. He out-ranges Dancer King Boss by a smidge. There are definite pros to Prince over DKB: At master level, Prince's atk/hp is superior (176409/299376 vs. 139812/224532). But that is where the advantage ends. DKB's unmastered cooldown is only 7 seconds whereas Prince's twice that at 14 seconds. DKB's attack/move stats are both faster than Prince's. DKB is cheaper to deploy at every level. Prince's stats come out to 220.5 damage per mineral; DKB's is 218.5 damage per mineral -- extremely close after the buff to DKB on July 2. But when you factor in the possibility of deploying twice as many DKB in the same amount of time (provided that you are funneling all minerals into prioritizing DKB/Prince deployment), DKB is still a very attractive ranger. The hp difference between a master Prince and a master DKB is only 74844 in favor of Prince, which these days is around 1 extra hit from your typical enemy so health-wise I see them as nearly equal. 

In my opinion, Prince vs. DKB is situational. If you can afford to deploy only one attacker every 14 seconds that moves slow-ish, then by all means, go for the higher output Prince. If you need more damage fast to take advantage of some timing opportunity, I think DKB may suit your needs more. Don't get me wrong, though. The amount of damage that Prince James is capable of is insane. Just adjust your team accordingly to account for his long cooldown.
Luis... is such an odd fellow. He's a boy who appears to be naked, hiding in a bush, but he's a jumping ninja...Ok, points for originality. He's melee range (though pretty far back as far as melee goes) and he packs a serious punch with his apples but with 1.4 million HP, so I will compare him to Dwight. Luis is not quite suited for solo tanking and he doesn't really do as much damage as Dwight per deployment. His standard cooldown is slightly shorter, and he's a good deal cheaper. It's pretty close, but Luis is still the better bang for your buck in terms of damage. If you want to compare their tankability (yeah, I made a word up, so sue me!), Luis and Dwight are actually very similar. But Luis will get to the front line faster, which may be more valuable in a pinch. Would I use him as a main tanking ranger? I personally have my reservations, especially since his melee range leaves so much space for the enemy to inch forward. I'm not sure how I really feel about Luis yet. Probably need some more time to find a good scenario to use him.

Master level stats Cost Dmg/Mineral HP/Mineral Attack Speed Move Speed CD
Luis 520 309 2715 Slow Normal 4
Dwight 980 250 2733 Fast Slow 6

Witch and Lucifer are stacked almost on top of each other (white arrow). BCCony is further back (pink arrow)
Best Couple Cony is similar to the others in the Cony speed series. Naturally the first comparable ranger in mind is Witch Cony since they are both 4 stars. BCCony costs a considerable amount more (240 vs. 170) but has the clear advantage in both attack and health. BCCony is an upgrade over Witch Cony in every category. Lucifer Cony was recently buffed to sport more damage and hp which helps her case, but BCCony still does a but more damage. Frankly, with Lucifer so much heartier, she's still a better ranger in my eyes for the cost.

Master level stats Cost Dmg/Mineral HP/Mineral Attack Speed Move Speed CD
Witch Cony 170 75.2 370 Slow Very Fast 2
Lucifer Cony 210 166.8 1746 Slow Very Fast 2
Best Couple Cony 240 173.9 868 Normal Very Fast 2
  • BCCony is longer range than both Witch and Lucifer
  • BCCony moves slightly faster than both Witch and Lucifer
  • Cooldown is the same for BC, Witch, and Lucifer Cony
By any logical reasoning, BCCony should be 5 stars when stacked up against her counterparts, but oh well.

Cherina is a very interesting addition to the roster. She's on a 2 second standard cooldown which is a new low for splash rangers. Mastered, she only costs 290 to deploy and she whomps 142965 DPS. Come on! That is sick, by any measure. Yes, she's in melee range. But at over half a million health, she's not fragile and can take a few nasty hits without a problem. She is certainly more sturdy than Dumpy and because she's a splash ranger, her potential damage is even higher than Dumpy's. She moves really fast to the front, so if you get a pack of Cherinas leading the charge, your opponents can be in some serious pain very quickly. She's cute, but she's lethal. I like Cherina a lot. There will probably be stages in the future where she may not be as effective (lots of heavy, frequent splash damage on melee) but frankly, she's probably useful in more situations than not.

Hitman range compared to Ola Brown, SoCo, KSM
Hitman range compared to Shu, Opera James, KSM, Abdula
Hitman is another splash ranger who I'd like to compare to KSM and Abdula because of some close similarities.

Master level stats ► Cost Dmg/Mineral HP/Mineral Attack Speed Move Speed CD
KSM 890 145.5 706.4 Very Slow Very Slow 7
Abdula 760 91.7 502.4 Normal Normal 5
Hitman 670 182.2 774.5 Very Fast Slow 5

So here we can clearly see why Hitman is the new flavor of the month. Note that he does have a slightly lower DPS than KSM (122064 vs. 129499), but proportional to mineral cost Hitman actually pulls ahead in cost efficiency and time efficiency. Hitman also has slightly better range than both Abdula and KSM.


I do not have Best Couple Brown nor Susu so if you guys want to give some in-game insight on how these two play, go right ahead and share that. I'm going to just speak briefly about them based on what I know.

Initially from the numbers, it looks like Best Couple Brown bests the older 4 stars health rangers, but he's otherwise a pretty standard Brown health ranger we know and expect. Nothing spectacular either way, but if you don't have Hip-Hop Brown (everyone's favorite hybrid tank at the current time), mastered BCBrown is in fact better than mastered free ranger Xan in every way except for move speed. Thunder Brown was updated on July 3 to over 1 million HP at master level so he is the meatiest Brown ranger now. When considering tanking units, attack isn't quite as important as their health, move speed, and cooldown time, and in that respect, both BCBrown performs decently for a 4-star ranger. So, he's something to consider if you're shopping for a new tank.

Master level stats Cost Dmg/Mineral HP/Mineral Attack Speed Move Speed CD
Hip Hop Brown 210 114 2376 Normal Very Fast 2
General Brown 280 130 1305 Normal Normal 2.5
Macho Moon 330 26 1229 Very Fast Fast 2.5
Thunder Brown 370 40 2882 Fast Slow 2.5
Best Couple Brown 430 46 1848 Very Fast Normal 3
Xan 500 31 1295 Slow Very Fast 4

Susu is absolutely phenomenal because of his astonishingly high damage (outperforming KSM) and health for melee range splash but his painfully long standard cooldown of 28 seconds (!!!) is going to mean you have to plan your deployment of other rangers around when he comes off cooldown. Yeah, sure he costs a lot (1140 at master level) but in 28 seconds (14s if he is mastered) you ought to be able to raise enough funds. He books it to the front line pretty quick too, so he can spring into action in a desirable amount of time. 

Good luck to everyone on your Gachas if you are trying your luck. 

Footnote: Information on rangers I don't have in my possession supplemented by AppGuru and Furusawa Tokidoki Cacao Blog.

Tuesday, June 10, 2014

Attack Range: A Picture Story

One of the finer details of the game which I quietly pointed out in my "Did You Know?" post months ago is that the attack range of different rangers vary. In my own gameplay, I mostly memorized their ranges in relation to each other, and that's how you'll find I described them throughout most of my posts. But our Taiwanese Line Rangers friends have now unmistakably shown us how ranges differ by putting 39 rangers on display! (Valid as of the time of this writing.) Contained within the box is their article interpreted in English.

    This article comes from: LINE Rangers台灣社團
    Authors: 黃郁弘,小為
    Photo Editor: 黃郁弘,小為
    Revision: 小為
    Testing Team: 鈺,楊濟安,Hsingju Wu,ShawTim Liu,黃名揚,標準兔,黃郁弘

In their article, "Attack Distance Measured: 39 Team Members," they took 39 4-star and 5-star rangers and with a ton of time, feathers, and screenshots later... lined them up in one incredible picture of ascending attack range. I'm not going to say anymore -- seriously, just click on the link! Scroll down and look at the picture. It tells a thousand words. Note: the testing group all have 100% treasure achieved in Skyscraper zone's Far-reaching Insight which increases attack range. 


Picture below is a translated table of the rangers quantified by range. Click to enlarge view.


Ok, cool, right? Of course. They also shared one really keen finding. Honey the speedy bee ranger has the same range as Sol. But she has an interesting attack animation: she arches back and then lurches forward to sting the enemy. They found that when Honey arches backward, it's not "just" animation; her position actually shrinks backward, taking her out of immediate enemy hit range. When she swings forward to sting, she is back in melee hit range again. So it is possible for Honey to avoid being the first target to be attacked when she swings back and forth! Weird. I wonder if the same sort of swinging motion applies to Dwight, whose attack animation is quite a lot of space. 


They also pointed out that Songster Cony is actually a pretty good ranger because her long range (quantified at 11) gives her a lot more survivability over other choices like Opera James. At max level, Ola Brown's DPS-to-cost ratio is almost identical to that of KSM (140 vs. 146). But Ola Brown's attack range is unprecedented for splash attackers and his attack speed is incredibly fast, making him a truly great asset to the team. 


The set of pictures at the bottom of their article show the difference in various rangers' standing distance between having the Skyscraper area treasure at 0% and 100%. They used Friends' rangers to illustrate the difference. (Edit: By the way, this means that when you use your Friends, no treasure benefits apply to their rangers.)

Range is really quite important to keep in mind as you progress through the more difficult stages. Sindy makes herself invaluable as a freely available ranger in so many stages because of her ability to out-range enemies. In the same way, Witch Cony is also a very good choice but with less DPS. Ola Brown can reportedly solo the first 80+ stages due to both his very far reaching ball and his high attack speed. Why is Dumpy such a high impact single target unit with such a low cost? Because he is relatively short range with relatively little HP, making him vulnerable to death. Clara and Opera James are two of the most closely related free rangers, but why does Clara cost so much more while doing less damage even though Opera James has longer range? Clara's value lies in the fact that she is obtainable 72 stages before Opera James and sometimes move speed is more highly valued than sheer DPS (Players who were around for the original version of stage 84 will know what I mean!).

In almost every ranger vs. ranger comparison, there is a reason for why one stat is low and another stat is high, justifying their various cost and cooldowns. Attack range is one very relevant stat to compare. Hope that this was illustrative and useful.

Wednesday, May 28, 2014

Rangers to Keep, Rangers to Eat

A friend suggested that I write a description for each ranger and at first I hesitated because I knew it would be a big opinion post. But as I combed through some different Line Rangers communities online, I realized that the question, "should I keep it or should I eat it" comes up quite often. There is nothing more devastating than finding out later that you ate a powerful ranger because you didn't know any better at the time. So if you have found your way here with this question, I hope this post is helpful to you.

Below is my description of rangers that are worth having and my reasons for keeping them or selling/combining ("synthesizing") them. Keep in mind that these descriptions are applicable for normal single-player mode.

Caveat: When deciding which rangers to put on your team, you should always consider the kind of enemies you are facing, the length of the path in the stage and how many minerals they cost to deploy. It is also important to understand what the ranger's attack stats are.

As always, the full list of rangers is here.

[This post was last updated on July 10, 2014.]

CONY  long-range speed/splash

  • Lucifer Cony, Best Couple Cony, Witch Cony, Elf Cony, and Magician Cony are all speed class rangers. You can deploy Cony very rapidly back to back at very little mineral cost. Particularly Witch Cony, Best Couple Cony and Lucifer Cony at max level, if you manage to get a lot of them out, they lay waste to enemies fast. Consider using Cony for stages that have a lot of low-health enemy targets and stages that have a very long pathway. 
  • Elf Cony is a 3-star ranger gift for sending invitations to friends. She was also obtainable during an event in August 2014. During this event, players could finally max their Elf Cony to level 60.
  • In early stages, Magician Cony can be very helpful because she's long-range, fast, and low cost but once you get Manager, you will find that he hits much harder.
  • Sorcerer Cony, Songster Cony and Summer Cony are splash rangers. They hit multiple targets with every attack they shoot out. Sorcerer and Songster are both fantastic to have on your team. They also move relatively quickly but unlike their speed class lookalikes, they have a longer cooldown (time between deployment) and they cost more minerals to deploy. Summer Cony is somewhat less desirable only because she is a 3-star ranger. But she does have advantages. She's inexpensive to deploy and for a 3-star ranger, she's really quite powerful. She trails Songster's damage by a significant amount, but she's still not bad for how cheap she is.
  • Sorcerer Cony (who I lovingly call SoCo) is one of the highest damage rangers in the game. Songster doesn't do as much DPS as her big sister, but Songster is not bad still. I like Songster better than Clara because she costs less, moves & attacks faster, and hits from further away. However, if you only have one Songster, don't throw away Clara since you can easily get a level 70 Clara. A level 70 Clara is does more DPS than a level 50 Songster.
  • All Conys have relatively low health so you need to protect them with rangers at the front of your army.
  • End Game: Keep Lucifer, Witch, Best Couple, Sorcerer and Songster Cony

BROWN   melee (mostly)
  • Thunder Brown, Best Couple Brown, Frog Brown, Underwear Brown, Summer Brown, Super Brown and Brownie are health rangers. I like the Brown series of health rangers quite a lot because they move at a decent speed and their cooldown are all about 5 seconds, which is acceptable for most stages. Thunder Brown costs the most minerals of the bunch and you may find him useful if you encounter stages that need a lot of big-HP tanks (he has over 1 million HP at max). There are more affordable alternatives like Macho Moon who can tank for less cost. Summer Brown is an interesting option as a health ranger because for a 4-star ranger, he has more HP than his 5-star lookalikes, while costing quite a bit less. Summer Brown has 1.5 million HP at level 70, but does peewee damage. For a health ranger though, the health is mostly what matters.
  • Frog Brown can be obtained by inviting friends to play the game or now you also have a chance to get him from Gacha. He makes a fantastic tank for your team until about stages in the mid 80's. At that point, you may be better off with Xan. 
  • General Brown is one of my favorite balance rangers. He is meaty enough to take a lot of hits and deals a very decent amount of damage. He is also pretty cheap to deploy as he is a 4-star ranger. I have often used General Brown instead of a health ranger.
  • Hip Hop Brown is a speed ranger but he can dual purpose as a health ranger as well. Hip Hop Brown gains a lot of health as he levels up. He costs only 210 minerals and his cooldown is a mere 3 seconds so you can deploy him over and over to keep the front of your army safe. He can easily double as your team's primary health ranger. 
  • Red Brown is also a speed ranger, but he doesn't have the kind of HP that his big brother Hip Hop does. He was available as a limited edition ranger on two occasions. He is not available in Gacha or stages anymore. He is an interesting option as a super-lowbie because of his speed and cost. At level 60 he has 153K health so he's really not a bad choice as a filler if you need someone to quickly rush to the front and take a few hits. Red Brown is a keeper because he's both a collector's item and he's quite useful as a mini-tank/lowbie hybrid. 
  • Ola Brown is the first of the Brown series to break out of the melee status. He's not just any ranged distance ranger, he's the longest range splash unit in the game currently. He's a delicate guy, only 104K health at level 80, but he can throw almost 49K DPS at a cost of only 350 mineral, which makes him more attack-to-cost effective than Sorcerer Cony. His low health but long range will keep him safe from most things, but be aware that enemies like the Convini (onigiri enemy), Creamy (ice cream enemy) and Richard (green dino/lizard enemy) will definitely kill Ola Brown in seconds. One last thing: He's limited edition, only available in the GACHA mix for the month of June 2014, so you must get him while you can and then keep him forever!
  • End Game: Keep Thunder, Best Couple, Summer Brown, General, Hip Hop, Red and Ola Brown.
Edward melee splash 
  • Edward is a brand new limited-time ranger that is only obtainable for the month of August 2014. He's very, very strong splash ranger with well over 1 million HP. Edward's splash range is quite large, hitting a huge area in front of him where his acorn mobile zips through. 
  • The cons of Edward are that he costs a huge amount of minerals to deploy. If you're not high enough level, you cannot even deploy him right away. Edward's cooldown is also very, very long - 38 seconds normally, 19 seconds at master level. At high levels, though, Edward is a great ranger to have on your team for long levels that require big sustained damage. He's definitely a keeper if you are lucky enough to have him.



COBE  melee splash 

  • Cobe is really adorable and if you happen to have one in the lower stages, he (she?) is fantastic to use. He has a relatively high health pool and attacks multiple targets with his lollipop which makes him a good alternative to a traditional health ranger. 
  • At level 50, Cobe starts to become less useful in the Ancient Temple area. But if you manage to get Cobe to level 70, he is still a very viable splash ranger to use throughout. The only thing I don't like about Cobe is his long cooldown period, but pair him with another melee ranger like Moon, Brown or Jessica, and he will be fine. 
  • End Game: Keep Cobe if you can get him to level 70. 

MOON   melee

  • Masked Moon, Fighter Moon, Champion Moon and Popeye Moon are balance rangers. Moon does a decent job being a backup tank for your team while doing more damage than a health ranger. Fighter and Masked Moon are obtainable from later stages and it's a good idea to max them out. They rush to the front and can help hold the front line if your health rangers die before you get another one up. 
  • Macho Moon is a great health ranger to have because he runs faster than Brown, and costs less than Thunder Brown while packing a lot more health than Frog Brown. He is cheaper to deploy and  has a lower cooldown than Xan, so if you get your hands on Macho Moon, keep him.
  • End Game: Keep Masked, Fighter, Macho Moon.

BOSS  mid-to-long-range attack

  • Legend Boss, Rapper Boss, Gangster Boss and Dancer Boss all attack from mid-range so be careful using him if you have dangerous enemies that can hit past the front line. Boss does not have a lot of health so you really must try to protect him. He attacks very slowly but each hit packs a punch. His attack power is quite good when compared to other single target ranged hitters. He also moves quicker than most other single target ranged hitters. I like using Boss if I don't have access to any splash rangers. Rapper Boss versus Ellin or Sindy, I would choose either Ellin or Sindy over Rapper because of hit range advantage. 
  • Gangster Boss is the only one who is pretty useless. He isn't obtainable from stages until stage 93 and by that time he won't be helpful at all. If you randomly get him from Gacha in the early stages, you can certainly use him. 
  • Dancer King Boss is currently the second-longest range attacker in the game. He's so far in the distance and his attack power is so high that he's basically a cannon. If you get your hands on him, train him up and he won't let you down.
  • End Game: Keep Dancer King and Legend Boss. 

JAMES  mid-to-long range single/splash
  • Gentleman James, Biker James, Sexy James and Ballerino James are balance rangers who hit from a short distance away from the enemy, and they have a decent amount of health. James can take a couple of hits if your health ranger happens to die, but he is not as meaty as Moon as a balance ranger. James' DPS is nothing very special because he is not as good as Boss series rangers for attack but he sort of makes up for it with more health. I really don't find James to be very effective and I haven't ever found a reason to use him over someone else. Gentleman James has decent damage and a lot of health but he's too far away from the front line to be a tank. If you get a 5 or 4 star James, maybe just keep him around in case the game developers buff him up one day to be actually useful. You can eat him up otherwise.
  • Opera James is the only splash ranger of the James series a very good one. He attacks multiple targets from a distance and at max level he hits very hard. Opera James is a solid addition to any team. At max level he costs less and hits harder than Clara but has a slightly longer cooldown. 
  • Prince James is one of the newest rangers in the game and is currently the longest range attacker (longer than Dancer King Boss by a little). He does incredible single target damage (more than Dancer King), has really decent amount of HP, so he's definitely a good asset to the team.
  • End Game: Keep Opera James, Prince James. 

JESSICA  melee 

  • Charismatic Jessica, Warrior Jessica, and Hero Jessica are all great splash rangers. Max level Jessicas are very versatile. You can use her in lieu of a backup tank ranger like Moon. Jessica's high speed and high HP make her the perfect alternative to a health ranger altogether if you are looking for ways to increase your total damage output. Once you get to the stages where you can get Warrior Jessica, it is a good idea to farm 5 and max her out. 
  • Lightning Jessica is unlike the others in her series. She is a speed ranger, moves lightning-fast and can be deployed again and again very quickly. She has more HP at max level than Warrior, but since her attack is single target, her damage will generally be much lower. For her cost, speed, and cooldown, Lightning Jessica may be an interesting option as a backup tank, similar to Hip-Hop Brown in this respect, but with lower stats. One thing to be cautious about is that Lightning Jessica's range is a bit farther back than her splash lookalikes. She leaves room between her hit range and the enemy's hit range, which may result in allowing the enemy some extra forward marching space.
  • End Game: Keep Charismatic, Warrior and Lightning Jessica
There sure are a lot of humanoids.
  • KSM is a splash ranger, and one of the highest DPS ones at that. He costs a lot to deploy and has a very long cooldown, but he makes up for it with his insane attack power. He is worth deploying in almost every stage and situation. You don't even have to worry whether you will waste your minerals deploying him while fighting a boss stage because he has a lot of health. He is slow, but he will survive even if he gets hit a few times on the way to the fight. Make no mistake, he is one of the most sought-after ranger in the game at the moment, so if you got him, congratulations!
  • Lia is a balance ranger who packs a caffeinated punch. She is small but she actually is a very high damage single target ranger. Her cooldown is so low that you can amass an army of little girls very quickly. I had reservations about using her when she was low level because of her cost but actually at high levels she's pretty useful.
  • Alice is the highest single target dps ranger that you can get from stage clears. She hits like a truck and sports a lot of health. The only downside to Alice is that she is very slow in every way (cooldown, move & attack speed). But if you manage to get her into range of the fight, she does tear up the place with her shoe. If you don't have Lia, Alice isn't a bad alternative.
  • Clara is a solid splash ranger and the first splash ranger you can obtain from stage clears who can attack from a good distance away. Once you can safely farm stage 40 to get her, I would highly recommend doing so. Clara will make life a lot easier as you progress through the mid-level stages. 
  • Dwight is a very powerful balance ranger to have on your team because he comes with very high attack stats as well as extremely high health, like Bernard. He costs quite a lot to deploy, but he is well worth the mineral cost because you almost never have to worry that he will die quickly. As far as single target damage, Dwight is one of the best.
  • Xan is the highest HP health ranger you can obtain from stage clears. He costs quite a lot and his cooldown is longer than most other health rangers but he makes up for it by flying to the front of the fight very quickly. If you get Xan, keep him as he may very useful for stages where you need a big meaty tank. 
  • Styne is pretty much the default health ranger at mid-lower stages. He's fine to use if you have no other viable alternatives available. Once you get 5 Stynes combined, he has a lot of health and remains useful until around stage 70. Styne pairs really well with Moon on a team because Moon moves fast and can be Styne's backup. If you get your hands on General Brown, Macho Moon or Xan, you might want to try them over Styne. 
  • Bob is a health ranger who really has a ton of health but he moves very, very slowly. You have to plan ahead when you use Bob and learn to anticipate when he is going to die because you will need either a backup tank to help take the hit when he dies or time the arrival of another Bob to waddle his way there. If you don't have Frog Brown, Macho Moon, Styne or Xan, Bob is ok to use. Since Styne is obtainable from stage clears, I would dump Bob as soon as I got 2 or 3 Stynes combined. If you have several Bobs combined, the difference between Styne is slight and you'll have to judge for yourself which one has more of a health or speed advantage for your needs. At max, I would pick Styne still. While he has a little less HP, he costs a great deal less. If you have Macho Moon, then there is no contest. 
  • Manager is probably one of the best ranged attackers you can get very early on in the game. Combine 5 of them together and you should have pretty decent outgoing damage in the lower stages. When you can trade up for Clara, Sindy or Ellin, do so. 
  • Abdula's pure splash damage stats outperform every other 4-star splash ranger currently. Looking at damage alone, he even tops Sorcerer Cony at max level. However, when you compare how much he costs (which is a lot for a 4-star ranger) then actually SoCo pulls ahead by a little bit. The difference is that Abdula has nearly double the health, and therefore will generally live much longer than SoCo which under certain battle conditions will make him a much better choice. He's a keeper.
  • Shu is a splash ranger whose range is almost the same as Ola Brown. His survivability makes him an excellent ranger to have. His damage is better than Clara's and he has much more health than her. He's a solid splash ranger, but he is limited edition so unfortunately, not everyone will have him. 
  • Susu is part of the same promotion as Shu, but you can only randomly get him from Premium Gacha for a limited time. Susu is the highest DPS splash ranger by a mile, and he over 4 million health (at master level) which makes him perfect for standing in melee range and crushing enemies. The pros are that he's really meaty and destroys things in no time. The cons are that he's very rare to obtain, costs quite a lot to deploy and has the 2nd longest cooldown of any ranger on the roster. If you get him, by all means, you should keep him. 
  • Hitman is quite similar to KSM and Abdula, but actually he is worth more damage per cost, which makes him even more worth it to deploy than KSM. He attacks from a really nice distance away, and his high-DPS is very impressive. 
  • Luis, for all intents and purposes, is more cost-efficient Dwight. His damage to cost ratio is better than Dwight's, but per unit he does less damage. There are a few tradeoffs, but all in all still a solid damage dealer for a balance class.
  • Chichi is the new better, faster Dwight! She's so expensive to deploy but she's worth every penny. She moves fast and she has more health than any other ranger at the moment. Her half million damage at level 80 is quite scary for a little girl.
  • End Game: Keep KSM, Lia, Alice, Clara, Dwight, Xan, Abdula, Hitman, Luis, Chichi

DRAGONS  splash 

  • Sol is currently the highest damage splash ranger that you can obtain from stage clears. At max level, he does about 36000 DPS, which is quite powerful. And unlike Opera James, Clara and Sorcerer/Songster Cony, Sol can actually take a lot of damage before he dies. This is his biggest advantage in the later stages over other splash rangers. He is, as many people will agree, a poor man's KSM. Definitely keep Sol and level him up. 
  • Luke is some kind of a dinosaur in a suit, I guess. He is a melee splash ranger so his large health pool will help him survive in the front line. Luke does less damage than Sol but if you have Luke and you don't have any other better splash ranger alternatives, he will do just fine. But otherwise, I think Warrior Jessica, who is obtainable from stage clears, is a more versatile alternative. Keep him around if you have 5 Lukes combined as a fill-in splash ranger.
  • Dickey is one of the first splash rangers you can get and he is pretty useful up to about stage 30. He's very slow getting to the front of the fight, but if you manage to get him to the enemy tower, he can help shorten the battle by splashing down the tower. He's nice to keep around until you have a better option like Vlad or Clara. Don't get me wrong - I'm only saying he's fine for the very early stages! 
  • Bernard (roasted peanut? sweet potato?) is a very healthy ranger with a lot of HP. He has well over 3,000,000 HP at max level, but he is very costly and his cooldown is very, very long. He is definitely worth keeping, but more as a back pocket tank. I wouldn't use him as the only tanking unit at higher stages because he walks so slowly and takes so long to produce. But if you time it right, Bernard can be very useful indeed.
  • Honey the Sally doppelganger bee is a speed ranger with formidable attack power when you get her to max level. Even at level 60 her attack is not to be dismissed lightly. Because she costs very little, move speed is very fast and her cooldown is merely 3 seconds, you can spam many Honeys out and the sheer quantity of her attacks going out can be overwhelming. Another way to use Honey is as a halfway lowbie. She's spammable, but her relatively high attack gives you a little bit of extra damage on tough enemies. Honey has helped me win several stages where the tiniest increase in damage was crucial. Obtainable from Gacha or 100 friend invitations, she's really quite worth getting and keeping around.
  • Dumpy is the highest single target attack ranger currently. He has more DPS than he has HP! He rolls on his steamer to the front line very quickly and can easily get himself killed as a result. He doesn't have a lot of HP so if you use him you must make sure he is protected at all times, or he will quickly become enemy appetizer. At level 80 he does the equivalent of 477K damage per second! Seriously, make sure he lives! 
  • Sindy (a tanuki) & Ellin (cloud elemental) are both fantastic rangers to have on your team in the mid-stages (~52 through 87). They are both obtainable from stage clears so anyone can get a max level Sindy and Ellin. Before getting Alice, Sindy and Ellin are almost indispensable as high DPS rangers to have on your team. Sindy does a bit more damage and attacks faster, but costs more. Ellin is a little more affordable which may be helpful in some stages. They are both very useful to have in the mid and near-end game. If you are using freely obtainable rangers only, they're practically indispensable. If you play the Premium Gacha a lot, Sindy and Ellin will be old news for you.
  • Cherina is one of the newest splash rangers and she looks like a cherry bomb because she is. She rockets her way to the front line and deals an astonishing amount of splash damage. She's costs very little to deploy, has an incredibly short cooldown and sports enough health to tank (at max level). I can't begin to tell you how powerful she really is so you have to see her in action yourself. A half dozen pack of Cherinas at your front line and your enemies will be in a lot of trouble.
  • Mully... I don't even know what kind of creature Mully is. But he is a fantastic attack ranger with high attack, high health, and very fast move speed. At moderate cost, Mully is great for pushing forward against clumps of difficult enemies because he can withstand a lot of damage while dealing lots of pain. He's a great ranger to have on the team.
  • Elle is a new 3-star splash ranger. She's a top tier 3-star ranger and can contend with some 4-star rangers as well. Her damage is really good for the amount of minerals she costs. Elle's best feature is her long range. She can fire from a huge distance and safely stay out of the enemy fire. Not a bad ranger for 3 stars!
  • End Game: Keep all of them!

LOWBIES
Little guys Scott, Bella, Crush and Glenn are speed rangers that I think everyone should keep around. There are many stages in the game where lowbies like these can be very, very useful. They are speed rangers so their mineral cost will never change even if they level up to max.

JUST MAYBE

  • Dane is a 3-star health ranger obtainable very early on and I think he is useful only in the very early stages of the game. Though as soon as you can get Styne, there's really no reason to continue using Dane. 
  • Pew and Vlad are 3-star splash rangers but are so slow and have so little health that half the time they don't make it to the battle before dying. If you happen to get them very, very early on, they might be useful to you. But once you can get Clara, I would not bother with either of them.
  • Hunt the pirate fowl is a pretty interesting option. He is similar to Cony in that he is a speed ranger. At max level 60, he actually does damage that is not bad and he costs very little. I don't think he is worthwhile having in your main team but he is a nice option to keep in your back pocket for some specific stages that need a fast, low cost long range attacker. It's a very niche spot. 
  • The single target James series (not including Prince James though) got buffed recently but I would still put them in the maybe category. There's just no clear reason to use them unless you don't have a better alternative for single target attack.


DON'T BOTHER

Alex, Frankie, Duncan, Jason, Lucas, Toti, Ryan, Walter, Becky, Clark, Jack, Jacob, Mike, Mummy, Rei, Ben, Simon, Ham, Jill, Joe, Merry, Ned, Puff, Sisi, Zac, Ron
These rangers are either so low stat or appear in the game out of sequence for their usefulness period that there are better options for your team. They are pretty much food for other rangers.

That about covers the rangers that I think are worth mentioning. If you are reading this and passionately disagree, comment and let me know why you do.

Which rangers did you keep on your team longest? Which rangers will you never eat/sell because they did so much for you?

Tuesday, May 13, 2014

Friendship Point Event - Macho Moon



Macho Moon is now in the mix of Friendship Point GACHA for the next 7 days. The only difference between this event and the Clara event is that Friendship Points remain at 20 points for sending and receiving help (no event-only boost to 50 pts). If someone selects your rangers as help for a stage, you get 10 points, as always.

Now's the time! Gather up your friends and try your chance at getting Macho Moon. Here is the Friend ID sharing page where you can add loads of friends, and feel free to add yourself to the list, too. Be sure you go to LINE app> Settings > Profile and tick "Public User ID" to allow people to add you.

I've had terrible, terrible odds so far during this event, but it's only Day 1. I hear others are getting Macho Moon rather quickly. Let's all help each other win level 60 Macho Moon! Remember, you'll need 5 to get him to maximum level capacity. 356K HP at level 60 with a 310 mineral cost is not too shabby at all.
A handsome, nice fellow who likes to live dangerously. And so deliciously plump at max level. 
Just when I was lamenting about how going forward I would have to use Xan or Styne as the health ranger standard to do free ranger videos, this event comes to save the day. Macho Moon is my preferred health ranger when I need someone with loads of HP. He walks faster than Brown and Styne by a mile. He doesn't cost nearly the fortune that Xan does (310 vs. 470) and has a shorter cooldown (5 seconds vs 8 seconds). All the makings of an excellent tanking ranger! I am very happy he is joining the free ranger club. I wonder if he will also be available on the spinner for stage clears in the new areas.

While we all wait for Sorcerer Cony to arrive in the mail, Macho Moon will definitely be helpful to those still working on the areas that are currently released in the game. Good luck, everyone!

[Update] Just for fun... Here are my current rollies on the Friendship Gacha. Not great odds. But the 1, 2, and 3 star results are pretty much even.

Saturday, April 26, 2014

Quick Weekend Update April 26

I just wanted to post a quick one to bring attention to the new stuff on the blog.

1. The LINE Friend ID sharing post is a permanent new addition. You can always access it by clicking on the link bar at the top (mobile blog readers unfortunately can't see the link bar, though). Don't be shy, post your info for sharing and helping other players!

2. I updated my New Stage 84 post with a normal ranger team strategy for anyone who may want some insight there.

3. I updated my thoughts on teams and strategies for the Altar of Flame area. I've cleared the zone finally. When I have some intelligent ideas for Castle in the Sky, I'll write some new posts.

Finally, I will of course keep updating the posts with full list of rangers, obtainable rangers from new stages, and new area Treasures as I progress through them.

Thanks to everyone who has been reading and following through my adventures in LINE Rangers. I appreciate the replies and feedback!

Good luck and have fun!

Friday, April 25, 2014

LINE Rangers Friend ID List


***IMPORTANT UPDATE***
February 10, 2015: Friends, this page is no longer operational. I am no longer accepting new Friend ID posts here as I am wrapping up the blog. So sorry!

For those players who wish to have their LINE ID removed from this page, you must leave a comment on this post. This is the only post that will be monitored from now on, and it is ONLY to be used for requests for removal.
_________________________________________________________

Welcome, all friends of LINE Rangers! This post is being created as a place for players to share their LINE ID with others to help each other in the game. Friending each other in the LINE app will make you Friends in the Rangers game (as well as any other LINE family game you play). It will be great to help each other get through tough stages and get more Friendship Points. 100 Friendship Points = 1 more feather to play!

Updated September 20, 2014: Due to the large number of pages of comments from Line Rangers players posting their IDs, I've consolidated the IDs which are still valid/public into one list. Once I clean up all the comments, we can start new again! IDs are listed in reverse chronological order from when it was posted. Thanks to all friends who have participated. If you wish to be removed, please comment below and let me know. If IDs are not valid, please let me know.


Please keep replies here related to ID posting only. Any unrelated, rude, or inflammatory posts will be deleted. Please try and refrain from multiple posts. Multiple posts will be deleted, keeping only the most recently time stamped post.

Remember all the way at the bottom you can "Load More" posts to see the latest entries.

Make sure you type in the comment box at the BOTTOM OF THE PAGE. Do not hit Reply to the top comment otherwise your info will be buried inside of someone else's post. 

Post your information like this:

LINE ID:
Player Level:
Special Rangers to Share (optional):
Current Progress (optional):

If you wish to post an updated list of your rangers or progress, just post a new one and delete the contents of the old one. I'll remove any empty posts. Or reply to your own post works, too.

If you wish to remove yourself from the list at any time you can either delete the contents of your post and I will remove the post eventually or reply to your own post with the words "REMOVE ME" and I will remove it. Remember to set your Public User ID option back so you don't continue to get more random adds.

HUGE ID LIST: 

denok95
rokusho723
anggitdddd
ilhamk01
mixporapon
Handydagge
shockin9
wieming
jagjeet23
padlyzend
johnjms
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anoloe
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gene89
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looth
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08-03-03
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5juli2005
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di38
teajus
lukman-79-
li_herng
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zulfikar_21
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fernando888
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0104241
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anand_10-11-2004_ho
2443424434244
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102030405075100
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IVENDOEZ
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___linerangers___
cosmozoo
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