[Edit Apr. 9, 2014: There is a distinct trigger which causes Stage 60 to sometimes start with just a couple of enemies while other times start with a lot of enemies. Explained here on post about difficult trigger.]
Stage 60 starts one of two ways.
There are many ways to deal with Stage 60 for your team composition. Instead of discussing all the ways to maximize various compositions, I'll explain the easiest one which I like because it doesn't rely on any rangers from the GACHA. It's very simple: Any 2 ranged attackers + 3 lowbies. That's right, 3. No health units at all. Bella, Scott and Crush are the best choices for their Very Fast move speed and cheap cost (50, 50, 60 minerals, respectively). To find out where to farm these rangers, click here.
I've discussed the benefits of using lowbies before at length. The issue with the Boss is that he will kill your tanks. There's no question. Your health rangers will not survive the meat slap. Having tanks will waste minerals. Furthermore, health units all walk slower than the lowbies. You want to keep the boss and all his goons as far away as possible. The lowbies can run to the boss faster than your tanks ever will.
Choose the fastest attack speed ranged attacker you have. If you have Ellin, use her. If you have Sindy, use her with caution as she is very expensive. Elf Cony is an excellent choice for this stage because she's very fast moving and cheaper than some other rangers. After the first boss dies, your brave rangers will charge towards the enemy tower and almost certainly die when the 2nd Boss and his pack of enemies pop out. Cheaper rangers allow you to regroup quickly. A third Boss may spawn depending on how quickly you kill them off.
Start by upgrading your minerals to max. The boss should be at the halfway point. [Note: Do not deploy any rangers until the boss has walked past the midway point on the pathway. Doing so will have bad consequences.] Begin deploying your lowbies, one at a time. It is important to get the rhythm of your lowbie deployment correct for this method to work. Send one, wait for him to get a few steps away from the tower, then send the second one. Let him walk a few steps, then send a third. Then repeat. This steady stream of rangers will eventually cause the Boss and all the other enemies to stop walking. Once they stop walking, you can begin to deploy your ranged attackers. The trick is to continue to send a steady stream of lowbies while also deploying attackers. If you get the rhythm down, then you should have a healthy pack of rangers melting the enemy safely while your lowbies just die one by one, and your enemies are not moving.
Space your lowbies so they don't all reach the Boss at the same time. |
Time Missiles to fire on the blue mages |
That's all you have to do! It is a long battle and will test your nerves. Getting the timing of your lowbie deployment is key. Keep making your ranged attackers. Good luck!
Stage 60 so-called-Cheat
ReplyDeleteItems Needed:Meteor, Icicle, Tornado
In this stage, the second-wave swarm is kinda difficult. If you have Warrior Jessica or Clara, they are the useful swarm rangers, other than 5★ Rangers if you don't have.
Having two(2) Speed 4★ Rangers (example: Ellin and/or Sindy and/or Rapper Boss) for range attackers, and then two baits/decoys - Bella and Scott
First Wave
In this stage, try avoid using items first - because we will use these later on - and only calling your friend or sidekick to clear the first wave. It may be hard, but try your luck to hold your stand until the enemy's Lukie (purple mammoth tanker) is killed. I hate Dave, the Pink Duck Frankenstein ii called it, as its attacking speed is fast.
Second Wave
ii would call this the second wave, when you're about reaching their tower yet so close but yet so far *third picture as shown above*..and now here's the catch;
while you have your group of rangers still survive, importantly a number of Splash Ranger, few steps away from enemy's tower, at a good timing, first use TORNADO to push all enemy back to the tower, then quickly use ICICLE to freeze them together with METEOR STORM to add extra damage and letting the Splash Ranger and Speed Rangers do its job.
The cliche is that, our objective is to finish the tower's health instead of the enemies.
Your team will eliminate the mini monsters and then hit the tower instead while the enemies are still freezing. There should be enough time to finish the tower within split few seconds before the monsters unfroze themselves again.
Then, Bazinga! STAGE CLEAR!!
-S-, I keep trying with ur strat it is not working!! Where is this icicle you speak of?!? The cliche is, no bazinga here!!
ReplyDelete^heyy.. my bad. mind if ii ask for your team of rangers? make sure you level them up for strong attack damage.
ReplyDeleteIt's something similar as used by many people - posted in YouTube.
Link: http://www.youtube.com/watch?v=QipErQCWurk
ii hope it helps you! cheers.
Thx for the reply. Went back and got chars blogger posted and tried their strat. Worked first time! Bazinga!!
Deletethis article's and -S-'s strategies work like a charm!!
ReplyDeletei used 3 lowbies and 2 ranged attacker(1 of them is a splash one). i chose KSM and elf cony for the ranged rangers. if you have KSM, then you'll want to use it :D deploy 3-4 of him for better damage on the elephant. after you killed the first elephant, try to swarm the oppponent's tower as fast as you can with your lowbies. try to keep the opponent close to their tower and wait for your ranged rangers arrive on the attacking spot to use the icicle. this is the part where 3 or more KSMs come handy :D once the enemy is frozen, the KSMs will quickly damage the tower. Bazinga!!