Monday, April 14, 2014

Difficult Stages - Stage 81

81 is another really tough stage for most people. It's an oddly placed stage in my opinion. Stage 80 was fairly tricky (and since they tweaked the stage difficulty, Stage 80 is in fact harder because of shorter pathway) but 81 is crazy hard with a 3-pow combo. Once you defeat 81, you realize that 82 is just a mini stage 81 which is strange because shouldn't difficulty step up as you progress?

I like using this team for 81. Most people should have these rangers and Clara provides splash damage from range. I personally swapped Scott for Brownie because Brownie walks slower than Scott. But Scott or any other lowbie is fine too. If you don't have Frog Brown, you can swap for another health ranger to tank. Styne is a little more expensive and walks a little bit slower, but he's beefy and viable. The only one I would not use is Xan because he walks so fast and he's really quite expensive for such front-fire-heavy stage. The lowbie in this stage is really just filler in case your tank dies and you want to prevent the enemy from marching forward. As usual, keep the lowbie production ongoing for best results.

Now if you prefer, you can do this with a traditional 5-ranger team. With Frog Brown, and 2 to 3 splash rangers, this stage really is quite doable. Clara, Opera James, Cobe and Charismatic/Warrior/Hero Jessica are all good choices, with Sindy or Ellin filling the last spot. Because of general availability, I'll discuss the stage with Clara, Sindy, Ellin, Frog Brown and Scott, though.

As far as strategies, I've got 3. Click links if you don't want to read the whole big explanation.

The Enemies


The stage comes in 3 waves. The first wave is an onslaught of penguins. They move fast, don't have a ton a health, but they dish out enough pain to give your health rangers some trouble. They come in a stream so if you don't kill the first one in time, the rest will pile up and then you're really in trouble. Wave 2 consists of 3 multi-eye white floating enemies. They have a name, Poppi, but they're really gross and terrible that no one cares about his name. He's just multi-eye white enemy. They spit out a splash damage that hits everyone in medium range. Wave 3 consists of 3 more multi-eye white enemies and 1 large walrus (Ryoko -- you'll see more of him in the next few stages too). Shortly after they pop, more penguins pop. And if you hit the Hurry Up part of the stage, you're in real trouble because a lot of penguins and more multi-eye white guys come out all at the same time.

The Methods - Standard Push

One of the key things that will make the stage a lot easier is to stay on the left half of the screen during wave 1. Don't let any of your rangers cross the midpoint or you'll get wave 2 simultaneously which is really, really not good. It's a pretty short path so staying on your half of the path is tough. One way to make sure you always stay on your side is by leveling your minerals to level 3 right at the start. This gives the penguin time to walk to your half of the path. You can allow the penguin get really close to the tower and your Claras/Sindys/Ellins will be safe because there is no enemy splash damage in wave 1. Just place a Brown or Scott in front of them and you're good.
One Brown or one Scott at a time is good enough for the penguins
Block the penguin with Scott, then Frog Brown. The next thing you should deploy is either Sindy or Ellin (pick only 1). The 4th unit to deploy is definitely Clara. Drop a missile as soon as it is ready. Continue to deploy Scott and Frog Brown so that you always have 1 in the front. At this point, you should prioritize Clara over Sindy/Ellin. As soon as you kill all the penguins and friends, level minerals to max, or get as close as you can to max. Your rangers should be crossing the middle and almost to the enemy tower.
When the last penguin dies, level your minerals as much as you can while Brown and walking to the enemy tower. Stop leveling minerals when the next set of enemies pop out and switch to deploying Brown and Scott. The extra Styne in this pic is a random support unit from a Friend.
When the next set of enemies come out, prioritize Frog Brown and Scott as your top deployment, and then Clara, then Sindy. Deploy Ellin only if you have enough minerals and everything else is on cooldown.

Once you kill the first white multi-eye enemies, start saving your Thomas (if he has popped up). When you have killed 2 multi-eye enemies, save your Missile. Once you have killed all of them, hopefully you have a healthy clump of ranged attackers in the back and a lot of Browns in the front or on their way there.
Save your Missile after the first white enemy dies. Make sure your ranged attackers are safe by prioritizing deployment of Brown and Scott. 
Launch your missile right away after the big guys pop
As soon as all of the white enemies and walrus have popped out, Ice Shot them and launch your Missile. Drop Meteor also if you want to be safe. Deploy your Friend's rangers. You should be able to get them to about half. Before the enemies defrost, send Thomas out. This should buy you enough time to kill them or come very close. If all your Browns are dead, tornado them back and finish them off.

Ice Shot and lay on the pain, give it everything you have!

Use Thomas after Ice Shot wears off. He will slow down the move and attack speed of the mini-bosses while you finish them off.

Hopefully that helps you kill off all the enemies in Stage 81!

Hax Method

Alternatively, after the penguins are dead as you head into wave 2, your priority should be Frog Brown, Scott and Clara (or whoever you have for splash attack). After the 2nd wave is dead, wait for all the enemies to pop out, tornado them back to the foot of the tower and ice shot them before they move away. Clara should be able to splash damage the tower down before the walrus dies. This method works even better with additional splash rangers if you have them.
Start as normal, killing penguins on left half of the screen. Level your minerals. Then kill off the second set of enemies (white multi-eye guys). 

Finish them the second set of enemies, save your missile. 

Wait for it... wait for it... Level your minerals while you wait for it...

As soon as all the big mini bosses are out, use Tornado. Then hit Ice Shot immediately.

Launch your missile, but it doesn't really matter. You're not here to kill the boss. The tower behind them should be melting.

All of the white multi-eye guys died, and the tower is about to go down too.  The walrus is half health but it doesn't matter. You don't need to kill him.

Panic Method With Upgrade and Reset

Another way to do it is if you do the minimum necessary to entertain the penguin pack, then upgrade & reset. Send out just 2-3 Scott, 2-3 Frog Brown, 1 or 2 Claras, 1 or 2 Ellins. Just enough to kill most of the penguins (and don't cross the midpoint line). After a while, they start to overwhelm you and back you into your tower. Once you're down to 1 or 2 rangers left, abandon them and put all your minerals into upgrading minerals to max. Just ignore the penguins. Use a tower repair when the tower HP is low. Let the penguins beat up your tower until you are max, build up a full set of minerals, and have your Missile ready. Then use a tornado to blow them all back. Immediately launch your Missile. Deploy Scott, Brown, Clara, Sindy, and Friends/Sidekicks.

This method works, but be aware that it will feel very panicky and the stage is an uphill battle the whole entire way. You don't have a tornado to fall back on later, either. It will feel more and more difficult until you have built up a critical mass of rangers to push through the second set of enemies. The good thing about this method is, fully upgraded minerals gives you a lot of production power to fight back full-force. Once you get over the initial slump, you'll drive into the enemy like a mighty fist. I would highly recommend using Ice Shot and Meteor after the walrus and the white enemies pop at wave 3.

Final Words

Timing and control is very important for this stage. You must consciously decide when you need more reinforcement of your front line, and when you have the minerals to spare to deploy your attackers in the back. If you cannot afford to upgrade minerals because the enemy is pushing forward, don't. Preserving the front line is more important than mineral upgrade (except in the Panic Method above).

If you accidentally walk past the midpoint, it's not game over. You can use Meteor to help keep the enemies down to a minimum. You don't want to lose all your health rangers over this, but it will feel a lot more frantic. On most of the other not-so-tricky stages, I try to work around using outside help. But on the really crazy ones like 81, don't be afraid to use items and Friends/Sidekicks to get out of a bad situation so that you can push forward.

13 comments:

  1. Ah this is the post i just needed

    Thank you very much bro

    Will try to use this team


    One important question. Is it really impossible to pass stage 84 without splash ?

    I am bit disappointed with gacha because i only got clara while now they open stage 85-108 and i am sure i cant beat stage 84 with my current attack and health rangers haha

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    1. Hope you get 81 soon.

      Currently, yes, splash hax is the only way I know to do it. :(
      People have done it with rather "accessible" rangers. There was a Cobe event last month, and Clara event this month. With Cobe and Clara, someone managed to pull it off (it's on youtube).
      There are many, many viable team options and people managed to clear 84 rather creatively. Takes a lot of grinding!

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  2. Haha. Yes

    I miss cobe event but i got clara from premium gacha plus friend gacha

    I think line will soon give us a free splash rangers like usual. Because not many people who pass stage 84 cause they dont have enough splash rangers

    I hate a spin machine and gacha machine because it keeps give me rangers that i can obtain in other stages hahaha

    Thank you very much bro. I looked on youtube and think stage 82 and 83 much easier than 81 hahah

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    1. 82 is easily a farm stage. Once you pass 81, 82 should be the easiest place to farm for your Treasures. Lots of experience too.

      I hope they do something to give the ranger roll at the end of stage clear more variety. The combine stat bonus of 80% makes 4 star rangers at least viable options, but it's really disheartening that 5 star rangers are so out of reach unless you spend $$$ and then 90% of the time you get garbage from Premium Gacha machine anyway. >.<;

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    2. hi panic

      i just tried stage 81 but ended up in failure again

      I start with mineral 950 so i upgrade it 3 times

      then I pust brown frog + scott , in a second i put sindy

      but what happened is that penguin hit 3-4 times (they are faster than my mineral prod rate, my prod rate is level 58) my frog brown until my frog brown died then my sindy was dead and I cant do anything again because there are other penguins comes

      any advice ?

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    3. MY TEAM in stage 81 is

      ELLIN LVL 60, ATTACK 15,264

      SINDY LEVEL 55, ATTACK 16,250

      FROG BROWN LEVEL 40, HP 106 K (of course)

      SCOTT LVL 10

      CLARA LEVEL 45 , ATTACK 6,093

      haha

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    4. What if you change it to Clara after Brown? She should cost about 420, if so many penguins are there already, she's more damage. Scott, brown, Clara, brown, (first brown just got knocked down first time time at point) Clara. I would actually not use sindy for penguins. She's so expensive and for that $ you can get Clara for more Dmg on multiple penguins.

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    5. I see

      Will try it soon

      So the following order is scott frog clara brown clara

      Do you think lvl 60 missile can kill penguins at once ?

      That penguins is the main problem hahaha

      Kill them too slow and we will ended up in failure but killing them too fast will atract 3 multi eye guys hahah

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    6. Nope, pretty sure level 60 penguins will not one-shot the penguins.

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  3. I passed stage 81 at level 51 using Ellin (50) Sindy (49) Styne (56) Bella and Scott. It was after the ranger restat, using the standard push method.

    First thing I do is get mineral to level 3 and keep it at that for the rest of the game.

    Next, I wait for enemies to appear on the right side of the screen while looking at my base before dropping friend assist and styne.

    From then on, I keep spamming Styne whenever he finishes recharging, using the interims to drop ellin and sindys, occasionally bella and scott. Styne Sindy and Ellin are relatively slow, so they don't reach mid point that fast which triggers the eyemonsters.

    Once I reach the enemy's base, it's helpful to freeze and meteor as soon as the walrus comes out, but not necessary.

    n.b. it helps if the friend assist drops health tanks rather than attackers.

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  4. thanks for this informative blog, i wanna ask something. i dont know whats wrong, you said stage 81 lot easier than stage 82, but I found it harder than stage 81. in youtube I see Styne good enough to defense from big enemy attack, but my Styne (60) not as good as I see in the video. and the flying enemy with very powerful attack but low hp show up every second. I dont know what to do, I am lvl 50 btw

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  5. I used level 60 sindy, Clara, Ellin and fighter moon, lv40 frog brown. Not sure if it's because I'm higher level but the stage seemed straightforward, most of the stage I remained at level 6 mineral upgraded. I remember when I first cleared 82 I had a level 39 opera James (very similar to Clara but less expensive), 60 sindy and Ellin, 40 frog brown and Scott the lowbie. There's different teams that can do it. Styne is more expensive to deploy but should be very close to frog brown . Always have a lowbie coming out behind styne because if he dies you need the lowbie to stop the walrus from proceeding. I don't like styne for these stages much because he moves painfully slowly and you need to hold the line rather tightly. Btw I get minerals to 5 right at the start, let the walrus walk 2/3 of the way over before blocking him. That way, your styne (or my frog brown) has less distance to to walk for backup. You don't need a lot of Clara for this stage, just watch the enemy tower: if the fly that spits poop is coming over, send out Clara so she can splash it down ASAP. If there is no fly, prioritize deploying Sindy and Ellin first as they are stronger and cheaper, helps to kill the walrus faster before too many enemies pile up.

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    Replies
    1. i passed stage 81 rather luckily.
      i'm on level 33, i used Lv 37 KSM, 33 ellin, 33 macho moon, scott & bella.
      at first, i didn't know about passing the midpoint will caused the enemy ended up swarming you so that's what i did. i tried to stalled them with the lowbies while i maxed out my minerals and they came out swarming me. and i used the Ice, Meteor and called the friend's help (luckily he had KSM & Dancer Boss) at once. and then all i did was sent another 3 KSMs and kept the lowbies swarming them. the opponent's tower got damaged by the KSMs.
      and now i tried to do the same for stage 82 but i got stuck. been for 2 days here. any help guys?
      usually my line up is KSM (37), Ellin (33), Macho Moon (33), Honey (38) and Styne (31)
      any help is appreciated :D

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